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Games

ゲームを作りながら考えたこと — ルール、難易度、手ざわり、なぜ面白くなるのか、ならないのか。

9本

2026

(09)
2026年11月12日|中国WeChatミニゲーム人気Top20Eighteen games remain in the top twenty, while earlier puzzle risers diverge after their climb.#games #wechat 2026年11月5日|中国WeChatミニゲーム人気Top20Puzzles take fourteen of the top twenty spots, while last report’s risers reveal different paths after the climb.#games #wechat 2026年10月30日|中国WeChatミニゲーム人気Top20Puzzles gain ground, but rebounds, sudden climbs and recent declines tell different stories.#games #wechat 2026年10月22日|中国WeChatミニゲーム人気Top20Stable leaders and faster turnover among puzzles, with different signals from popularity and spending ranks.#games #wechat ピアノゲームの歴史と今の人気作 — コンソール・モバイル・WeChatPiano games share simple inputs, but songs, replay goals and platform habits shape very different experiences.#games #music 2026年10月14日|中国WeChatミニゲーム人気Top20Stable leaders, four new card and board entries, and different signals from popularity and spending ranks.#games #wechat 2026年10月8日|中国WeChatミニゲーム人気Top20China’s WeChat mini game Top 20: seven-day trends, thirty-day stability, and popularity versus bestseller ranks as of October 8, 2026.#games #wechat ミニゲーム、中国は産業になり、韓国は再び扉を開いたIn China install-free mini games spread on ads and became an industry on payments; in Korea, where KakaoTalk's first try closed in 2023, Toss, KakaoTalk and One Store reopened the field from 2025; global platforms keep opening and closing theirs one by one.#games #platforms インストール不要のゲームが中国ゲーム市場の6分の1に — WeChat ミニゲーム 2026Install-free mini-program games earned RMB 31.66 billion in China in the first half of 2026, a sixth of the game market growing three times as fast, and WeChat is now spending to keep players rather than to find new ones.#games #wechat

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