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Games
做游戏时想到的事 —— 规则、难度、手感,以及为什么有的好玩有的不好玩。
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2026
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2026-11-13
2026年11月12日|中国微信小游戏人气Top20
Eighteen games remain in the top twenty, while earlier puzzle risers diverge after their climb.
#games #wechat
2026-11-06
2026年11月5日|中国微信小游戏人气Top20
Puzzles take fourteen of the top twenty spots, while last report’s risers reveal different paths after the climb.
#games #wechat
2026-10-30
2026年10月30日|中国微信小游戏人气Top20
Puzzles gain ground, but rebounds, sudden climbs and recent declines tell different stories.
#games #wechat
2026-10-22
2026年10月22日|中国微信小游戏人气Top20
Stable leaders and faster turnover among puzzles, with different signals from popularity and spending ranks.
#games #wechat
2026-10-15
钢琴游戏的历史与当下热门作品——主机、移动端与微信
Piano games share simple inputs, but songs, replay goals and platform habits shape very different experiences.
#games #music
2026-10-15
2026年10月14日|中国微信小游戏人气Top20
Stable leaders, four new card and board entries, and different signals from popularity and spending ranks.
#games #wechat
2026-10-09
2026年10月8日|中国微信小游戏人气Top20
China’s WeChat mini game Top 20: seven-day trends, thirty-day stability, and popularity versus bestseller ranks as of October 8, 2026.
#games #wechat
2026-09-30
小游戏:中国已成产业,韩国重新打开了大门
In China install-free mini games spread on ads and became an industry on payments; in Korea, where KakaoTalk's first try closed in 2023, Toss, KakaoTalk and One Store reopened the field from 2025; global platforms keep opening and closing theirs one by one.
#games #platforms
2026-09-29
免安装游戏占了中国游戏市场的六分之一 — 2026 年的微信小游戏
Install-free mini-program games earned RMB 31.66 billion in China in the first half of 2026, a sixth of the game market growing three times as fast, and WeChat is now spending to keep players rather than to find new ones.
#games #wechat
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