October 22, 2026|China’s WeChat Mini-Game Popularity Top 20
Stable leaders and faster turnover among puzzles, with different signals from popularity and spending ranks.
Familiar leaders held their ground while incoming puzzle games changed the shape of the list. Some big gains came from short runs of records or a return after a fall, so time spent near the top matters alongside the first-round experience. Merge games moved differently on the popularity and spending charts; for design research, it helps to compare how puzzles get players started and how management games give them a reason to stay. (October 22 popularity chart · Previous report · October 14 data · accessed)
In the October 22, 2026 WeChat mini-game popularity Top 20, the leaders held steady while puzzles took more places. The biggest puzzle gains included both short climbs and rebounds, and merge games moved differently on the popularity and spending charts. (October 22 popularity chart · Previous report · October 14 data · accessed)
Popularity Top20
The top five places belong to the same games as in the previous report. Below them are puzzles with large gains and games moving around the Top 20 boundary. Putting the current rank next to the recent path makes it easier to choose games worth comparing. (October 22 popularity chart · Previous report · October 14 data · accessed)
- 7-day popularity · Oct 16–22
Previous report #1 → #1 · unchanged
7-day best #1 · worst #1.Last 30 days: Top20 on 30 of 30 recorded days.(Rank history · accessed)The order in which you pick tiles is the puzzle. Choose picture tiles from overlapping layers, place them in the seven slots below, and collect three matching pictures to clear them. A covered tile becomes available only after the tile above is removed. Play stops when the temporary tray fills, so finding matches also means leaving room for the next choice. (WeChat edition overview · Public screen · accessed )
Comment It ranked first on all seven days. Looking at the order in which covered tiles become available and the speed at which the tray fills shows how simple input can carry difficult choices. For similar puzzles, examine how much room players have to plan their next move as empty slots run out. (Rank history · accessed)
Public screen · 7K7K - 7-day popularity · Oct 16–22
Previous report #2 → #2 · unchanged
7-day best #2 · worst #2.Last 30 days: Top20 on 30 of 30 recorded days.(Rank history · accessed)A card battle to empty your hand first. Its main ruleset, Doudizhu, pits one landlord against two farmers in a three-player game. Decisions run from choosing the landlord to deciding how to play a hand. Played cards offer clues to opponents' remaining hands, and teamwork matters on the farmers' side. The WeChat edition overview also presents Guan Dan, Pao De Kuai, and rooms for friends. (WeChat edition overview · Game guide · accessed )
Comment It held second place on all seven days. In a competitive game with familiar rules, the wait to start and the move into another round deserve as much attention as the opening explanation. Compare how opponents are selected and how players reach a rematch after a round ends. (Rank history · accessed)
Promotional image · 7K7K - 7-day popularity · Oct 16–22
Previous report #4 → #3 · up 1 place
7-day best #3 · worst #5.Last 30 days: Top20 on 28 of 30 recorded days.(Rank history · accessed)Grow crops, harvest, and expand a farm. Production and upgrades lead to new spaces. Across return visits, the farm's appearance and production efficiency change. The official account highlights harvesting and taking crops from friends' farms, and also introduces a crop collection and themed events. (WeChat edition overview · Official account · accessed )
Comment It rose from fourth in the previous report to third. Its separate spending rank also moved from 88th to 24th. To compare reasons for returning to a farm, look separately at harvest timing, rewards that change the space, and contact with friends. (Rank history · accessed)
Promotional image · 网游战队网(Wangyou Zhandui Wang) - 7-day popularity · Oct 16–22
Previous report #3 → #4 · down 1 place
7-day best #3 · worst #6.Last 30 days: Top20 on 30 of 30 recorded days.(Rank history · accessed)Shake the pile to find three matching objects. This 3D matching puzzle fills a bowl with food and household items. Shaking the phone up and down uses the pot-shaking feature to rearrange the pile and reveal other objects. Clearing the bowl earns a goose. Themes built around regional food and daily life, along with collecting geese, give players their next goals. (Developer’s description · accessed )
Comment It ranged from third to sixth over seven days, ending 6→4→4→4. Searching through the pile and recognizing a target object happen on the same screen. When comparing it with tidying or object-finding puzzles, start with how quickly players can read a crowded scene. (Rank history · accessed)
Promotional image · 7K7K - 7-day popularity · Oct 16–22
Previous report #5 → #5 · unchanged
7-day best #5 · worst #11.Last 30 days: Top20 on 25 of 30 recorded days.(Rank history · accessed)Swap neighboring animal blocks to match three or more of the same kind. Each match-3 stage asks players to collect targets or remove obstacles, sometimes within a limited number of moves. Matches of four, five, or particular shapes create special effects that can trigger chains. (WeChat edition overview · accessed )
Comment It returned to fifth, the same as in the previous report, after falling as low as 11th. Equal starting and ending ranks can hide a different journey. Compare the order in which goals and obstacles change, and how new conditions are added to a familiar board. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #8 → #6 · up 2 places
7-day best #5 · worst #7.Last 30 days: Top20 on 30 of 30 recorded days.(Rank history · accessed)A survival strategy game about growing a base and securing resources outside it. Provide power and defenses so survivors can settle, then reinforce the troops. Mercenaries fight zombies for resources while buildings and troop management develop. Alliances help expand the base. Behind the shooting scenes lie base management and strategy across a larger map. (Game overview · accessed )
Comment It stayed between fifth and seventh over the last seven days. Follow how simple combat inputs lead into base growth and what changes after the first battle reward. Looking separately at when the wider map and alliances appear also helps compare the demands of the first session. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Outside previous Top 20 → #7
7-day best #7 · worst #88 · 3 of 7 days recorded.Last 30 days: Top20 on 1 of 3 recorded days.(Rank history · accessed)Comment The public history contains only three days: 88th on October 20, 27th on October 21, and seventh on October 22. The first recorded day is not necessarily the release date. In the next comparison, check how many days it stays in the Top 20 as well as how high it reached. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #94 → #8 · up 86 places
7-day best #8 · worst #44.Last 30 days: Top20 on 3 of 10 recorded days.(Rank history · accessed)A puzzle about finding and tidying objects in a messy room. The public description focuses on object finding and room cleanup. Promotional images show everyday items piled around a sofa and sink, alongside rooms before and after tidying. The notable combination is spotting matching objects while working toward a visibly cleaner room. (Public description and images · accessed)
Comment It climbed from 94th in the previous report to eighth, but within the last seven days it reached 12th, fell to 40th, then rebounded. The visible result of tidying a room is worth studying, while the rank history should be read as a rebound rather than a steady climb. (Rank history · accessed)
Promotional image · 18183 accessed - 7-day popularity · Oct 16–22
Previous report #10 → #9 · up 1 place
7-day best #7 · worst #17.Last 30 days: Top20 on 28 of 30 recorded days.(Rank history · accessed)Clear blocked paths in the right order to send arrows out. Pick an arrow with an open path in a dense arrow maze. Removing one can open an exit for another, so order matters. In a public presentation, the development team introduced colored arrows, giant arrows, and consecutive-clear sections that vary the basic board. It also discussed adjusting time limits to player skill. (WeChat edition overview · Developer presentation · 2026-06-01 · accessed )
Comment It stayed in the Top 20 on all seven days, fell to 17th, recovered to seventh, and now sits ninth. The goal is always to remove arrows, but blocked paths change the choices. Compare how board layouts create variety without continually adding rules. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #9 → #10 · down 1 place
7-day best #7 · worst #23.Last 30 days: Top20 on 18 of 30 recorded days.(Rank history · accessed)Draw and discard tiles to complete a mahjong hand. You need to read not only your own tiles but what others choose and discard. Tencent's official app description highlights real-time matches, regional rules, and team play with friends. Even when the basic rules become familiar, opponents and match conditions change. (Official app description · accessed )
Comment After a day at 23rd, it returned through 16→8→10. It is only one place from the previous report, but crossed outside the Top 20 in between. Alongside overall rank, examine matchmaking wait time and the share of players who start another round after finishing one. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #11 → #11 · unchanged
7-day best #8 · worst #18.Last 30 days: Top20 on 19 of 30 recorded days.(Rank history · accessed)Familiar Doudizhu rules with competition arenas added. Players build card combinations and anticipate opponents' plays to empty their hands. In the app description for the same title, operator Zen Game lists standard, wild-card, and four-player rules, fast matchmaking, and arenas. It offers a reference for moving from learning a round's rules to aiming for competition entry. (Developer’s app description · accessed )
Comment It is 11th again, as in the previous report, and ranged from eighth to 18th over seven days. The goal of emptying a hand overlaps with the goal of doing better in a tournament. Look at which rewards connect a completed first round to repeated tournament play. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #12 → #12 · unchanged
7-day best #10 · worst #30 · 6 of 7 days recorded.Last 30 days: Top20 on 16 of 29 recorded days.(Rank history · accessed)Chinese chess: move in turns and threaten the opposing general. This board game calls for reading both attack and defense. Tencent's official app description lists skill assessment, match replays, and practice puzzles alongside competitive play. A competition notice from China's General Administration of Sport also names its WeChat mini-program as the playing platform. (Official app description · 2020 competition notice · accessed )
Comment It is 12th, the same as in the previous report. The recent history includes a fall to 30th and has no record for October 17. Compare whether matches, practice, or replays lead to another visit, without filling the missing day with an assumed rank. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #14 → #13 · up 1 place
7-day best #9 · worst #33.Last 30 days: Top20 on 9 of 30 recorded days.(Rank history · accessed)A puzzle about clearing brick tiles and constructing buildings. The developer's official description links clearing every brick with building for a hometown. Public screenshots show picture tiles packed onto a flat board, with helper tools underneath. The board already looks different from the #1 game's overlapping tiles and lower storage tray. (Developer overview · Public screen · accessed )
Comment The recent path is 9→11→22→33→22→14→13. Looking only at the best and current ranks misses the fall and recovery. Examine how clearing a board turns into buildings and changes to the space, and whether those changes lead to the next round's goal. (Rank history · accessed)
Public screen · 7K7K captured - 7-day popularity · Oct 16–22
Previous report #15 → #14 · up 1 place
7-day best #12 · worst #24.Last 30 days: Top20 on 19 of 30 recorded days.(Rank history · accessed)Set jump distance with a single press duration. Hold the screen to charge, then release to jump to the next platform. Gaps vary, and landing near the center helps build consecutive scores. After one score attempt, friends' rankings provide the next record to aim for. (WeChat edition overview · accessed )
Comment It moved between 12th and 24th over seven days and spent the last three back in the Top 20. Input consists simply of holding and releasing. Distance, landing position, and consecutive successes create goals for mastery without adding more controls. (Rank history · accessed)
Public screen · 网游战队网(Wangyou Zhandui Wang) - 7-day popularity · Oct 16–22
Previous report #16 → #15 · up 1 place
7-day best #11 · worst #21.Last 30 days: Top20 on 25 of 30 recorded days.(Rank history · accessed)Expand a place to survive with resources pulled from the sea. In a flooded world, players recover and process supplies to build a floating base. Gather resources, build facilities, and explore the next stretch of sea. The creator's public description also highlights free building, light management, and feeding the islanders. (WeChat edition overview · Creator’s description · accessed )
Comment It recovered from 21st to 11th before settling at 15th. Its spending rank moved from fifth on October 14 to seventh on October 22. Look separately at how gathering, processing, and building suggest the next action, and whether a short visit still leaves a visible change to the base. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #13 → #16 · down 3 places
7-day best #10 · worst #28.Last 30 days: Top20 on 16 of 17 recorded days.(Rank history · accessed)Comment The seven-day path is 28→16→12→10→13→13→16. It returned after being outside the Top 20, but more recently slipped from 10th to 16th. This is a case for separating a recovery after a sharp rise from a renewed decline. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #29 → #17 · up 12 places
7-day best #17 · worst #32.Last 30 days: Top20 on 6 of 30 recorded days.(Rank history · accessed)Choose colored yarn spools to complete a picture. Public promotional images place the target picture above colored spools and empty slots. Numbers on the spools show the remaining amount. Other images show a route through stages and ranking competition. Color choices within a round lead into a finished picture and the next stage. (Public promotional images · accessed)
Comment It is above its previous rank of 29th, but fell as low as 32nd before recovering in the recent window. Choosing yarn and watching the picture fill are part of the same round. Examine how color recognition speed and empty-slot management create tension before completion. (Rank history · accessed)
Promotional image · 7K7K accessed - 7-day popularity · Oct 16–22
Previous report #19 → #18 · up 1 place
7-day best #13 · worst #18.Last 30 days: Top20 on 26 of 30 recorded days.(Rank history · accessed)Merge Chinese characters to strengthen troops and protect A Dou. Characters meaning sword, spear, cavalry, and bow identify troop types. Merge matching troops into stronger soldiers and Three Kingdoms generals. The two sides line up above and below, protecting their own A Dou; breaking the opposing defense wins. This tower defense game asks whether to keep troops in place or merge them within limited deployment space. (WeChat edition materials · Developer’s description · accessed )
Comment It stayed in the Top 20 throughout the seven days, moving between 13th and 18th. Merging identical soldiers into stronger units competes with keeping positions occupied. Examine how clearly players can read the change in strength before and after a merge. (Rank history · accessed)
Public screen · 网游战队网(Wangyou Zhandui Wang) captured - 7-day popularity · Oct 16–22
Previous report #21 → #19 · up 2 places
7-day best #9 · worst #22.Last 30 days: Top20 on 7 of 30 recorded days.(Rank history · accessed)A team-based Guandan card game where players aim to empty their hands first. The same operator's official app description lists classic Guandan, two-player rules, a no-shuffle variant, and tournaments. Team decisions sit alongside building card combinations and beating the previous play. It is a useful comparison for how familiar card rules are brought back through different rounds and competitions. (Operator's official app description · Developer’s app page · accessed)
Comment It entered at 19th from 21st in the previous report, after reaching ninth, falling to 22nd, then returning. For team card games, compare personal hand choices, coordination with a partner, and the route to playing again with the same people. (Rank history · accessed)
- 7-day popularity · Oct 16–22
Previous report #25 → #20 · up 5 places
7-day best #18 · worst #28.Last 30 days: Top20 on 11 of 30 recorded days.(Rank history · accessed)Merge tea and snacks to rebuild a teahouse. The official app description covers merging ingredients, furnishing the space, relationships with characters, and following mysteries. Public app-version images show both the merge board and a decorated teahouse. Short goals on the repeated board feed into progress in the space and story. (Official app description and images · WeChat edition overview · accessed)
Comment It ranged from 18th to 28th over seven days and ended with three days at 20th. Its spending rank on the same day is fifth, a different position from its popularity rank. Examine how short-term progress on the merge board connects to decorating the teahouse and opening the next part of the story. (Rank history · accessed)
Official app-version promotional image · App Store accessed
Five places changed; puzzles gained ground
Fifteen games remained from the previous Top 20 and five places changed. Three of the five incoming games are puzzles. Puzzles increased from 7 to 9, while management/merge fell from 4 to 2. Card/board games stayed at 5, with 五子棋(Wu Zi Qi) dropping to 21st and 掼蛋(Guandan) entering at 19th. (October 22 popularity chart · Previous report · October 14 data · accessed)
| Outside previous list → Top20 | 10/14 | 10/22 |
|---|---|---|
| 解压超给力(Jieya Chao Geili) | Outside the list | 7 |
| 指尖快消(Zhijian Kuaixiao) | 94 | 8 |
| 解压打毛线(Jieya Da Maoxian) | 29 | 17 |
| 掼蛋(Guandan) | 21 | 19 |
| 梦幻消除战(Menghuan Xiaochu Zhan) | 25 | 20 |
| Previous list → now outside | 10/14 | 10/22 |
|---|---|---|
| 对子消消乐(Duizi Xiaoxiaole) | 6 | 54 |
| 肥鹅美食街(Fei E Meishi Jie) | 7 | 42 |
| 模拟城市:我是市长(Moni Chengshi: Wo Shi Shizhang) | 17 | 29 |
| 浪漫餐厅(Langman Canting) | 18 | 24 |
| 五子棋(Wu Zi Qi) | 20 | 21 |
Even among puzzles, the first action differs. In 抓大鹅(Zhua Da E), players pick matching objects from a pile; promotional images for 指尖快消(Zhijian Kuaixiao) focus on tidying a messy living space. 解压打毛线(Jieya Da Maoxian) shows colored yarn alongside the picture to complete. For a new design, comparing what players recognize, choose, and receive is more useful than comparing genre labels. (Developer’s description · Tidying puzzle description · Yarn puzzle description · accessed)
A quick climb is different from staying near the top
The current seventh- and eighth-place games stand out for large gains, but took different paths. 解压超给力(Jieya Chao Geili) has only three public daily records: 88→27→7. 指尖快消(Zhijian Kuaixiao) rose from 94th in the previous report to eighth, but within the last seven days it climbed to 12th, fell to 40th, and rebounded. (解压超给力 (Jieya Chao Geili) · 指尖快消 (Zhijian Kuaixiao) · accessed)
Also worth following is 对子消消乐(Duizi Xiaoxiaole), highlighted as a rising game in the previous report. It was sixth on October 14 but 54th on October 22. By contrast, the first- and second-place games held the same positions throughout the last seven days. Nine of the current Top 20 stayed inside it on all seven days. Keep a separate watchlist for games that reached a high rank once and those that held their place for several days. (对子消消乐 (Duizi Xiaoxiaole) · 羊了个羊:星球 (Yang le ge yang: Xingqiu) · 腾讯欢乐斗地主 (Tengxun Huanle Doudizhu) · accessed) (October 22 popularity chart · Previous report · October 14 data · accessed)
For live operations, use dates when the rank changed to compare acquisition channels, first-round completion, and next-day return separately. If new arrivals increase but many leave before finishing, look at the opening explanation and difficulty. If they finish but do not return, examine the next goal. Compare the rank history with in-game records rather than treating the chart alone as an explanation.
Read popularity and spending separately for merge games
梦幻消除战(Menghuan Xiaochu Zhan) moved 25→20 in popularity and 6→5 in spending. 肥鹅美食街(Fei E Meishi Jie) fell 7→42 in popularity while rising 22→20 in spending. 浪漫餐厅(Langman Canting) moved 18→24 in popularity and 4→6 in spending. Dropping out of the popularity Top 20 does not establish that its revenue model moved in the same direction. (梦幻消除战 (Menghuan Xiaochu Zhan) · 肥鹅美食街 (Fei E Meishi Jie) · 浪漫餐厅 (Langman Canting) · accessed)
The official app description for teahouse game 梦幻消除战(Menghuan Xiaochu Zhan) connects its merge board with decorating, characters, and mysteries. For management/merge design, examine the reward from a single merge separately from goals that take repeated visits to unlock. The public app version offers material for studying those connections; current events and offers in the WeChat version need to be checked in that version. (Official app description · WeChat edition overview · accessed)
What to compare in a design review
Identifying one point where each game prompts the next action turns rank data into practical design questions. Focus on choices in the first round and reasons for the next visit.
| Games to compare | Moments to observe during play | Design and operations questions |
|---|---|---|
| Object-finding, tidying, and yarn puzzles | The first visible goal, a board full of choices, and the moment before completion | Can players read the goal before an explanation, find another choice when blocked, and carry the completion reward into another round? |
| Competitive card/board games | Before a match, after a round, and when choosing the same rules again | Wait to start, rematch flow, and the connection between practice and competition |
| Teahouse/food management merge | Completing an order, changing the space, or unlocking a story or furniture goal | Changes from a short visit, long-term return goals, and differences between popularity and spending ranks |
At odd duck, we are preparing our next designs by looking at what makes the first round easy to begin and what gives players a reason to return afterward. We want to build specific moments that make players want one more turn, rather than simply follow the biggest gains.





























