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October 14, 2026|China's WeChat Mini-Game Popularity Top20

Stable leaders, four new card and board entries, and different signals from popularity and spending ranks.

TL;DR · Summary

The top two games are unchanged, but four of the six replacements since the previous report are card or board games. Puzzle games still hold seven places. Steady climbs sit alongside sharp rises followed by falls, so time spent near the top matters as well as the size of a gain. The two food merge games also move differently in the popularity and grossing charts, making it worth choosing separate references for game design and monetization. (October 14 data · accessed )

Card and board games take a larger share of China's WeChat mini-game popularity Top20 for October 14, 2026. Puzzle games retain seven places, but new climbers and games falling after a surge follow different paths. October 14 popularity chart and each game's public history were accessed on and compared with the previous report (October 8).

China's WeChat Mini-Game Popularity Top20

The top two games kept the same positions throughout all seven days. A farming game and matching puzzles fill the remaining places through fifth, while four card and board games have moved in from outside the previous Top20. (#1 history · #2 history · accessed ) A current rank does not tell you how a game reached it. Reading the October 8–14 history alongside the previous report reveals those differences.

  1. Public puzzle screen for 羊了个羊:星球 (Yang le ge yang: Xingqiu), showing layered picture tiles and a temporary tray below
    7-day popularity · Oct 8–14 羊了个羊:星球 (Yang le ge yang: Xingqiu) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #1, 10-09 #1, 10-10 #1, 10-11 #1, 10-12 #1, 10-13 #1, 10-14 #1. Vertical axis: #1–#2. Higher on the chart means a better rank. #1 #2 1 1 1 1 1 1 1 10/8 10/11 10/14

    Previous report #1 → #1 · unchanged.
    7-day best #1 · worst #1.Last 30 days: Top20 on 30 of 30 recorded days.(#1 history · accessed)

    The order in which you pick tiles is the puzzle. Choose picture tiles from overlapping layers, place them in the seven slots below, and collect three matching pictures to clear them. A covered tile becomes available only after the tile above is removed. Play stops when the temporary tray fills, so finding matches also means leaving room for the next choice. (WeChat edition overview · Public screen · accessed )

    Comment There is a choice between a tile you can clear now and one that opens the layer below. How overlap and temporary storage are used can make decisions deeper without adding another control.

    Public screen · 7K7K
  2. Public promotional image for 腾讯欢乐斗地主 (Tengxun Huanle Doudizhu), featuring two characters and joker, number, and ace cards
    7-day popularity · Oct 8–14 腾讯欢乐斗地主 (Tengxun Huanle Doudizhu) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #2, 10-09 #2, 10-10 #2, 10-11 #2, 10-12 #2, 10-13 #2, 10-14 #2. Vertical axis: #1–#3. Higher on the chart means a better rank. #1 #2 #3 2 2 2 2 2 2 2 10/8 10/11 10/14

    Previous report #2 → #2 · unchanged.
    7-day best #2 · worst #2.Last 30 days: Top20 on 30 of 30 recorded days.(#2 history · accessed)

    A card battle to empty your hand first. Its main ruleset, Doudizhu, pits one landlord against two farmers in a three-player game. Decisions run from choosing the landlord to deciding how to play a hand. Played cards offer clues to opponents' remaining hands, and teamwork matters on the farmers' side. The WeChat edition overview also presents Guan Dan, Pao De Kuai, and rooms for friends. (WeChat edition overview · Game guide · accessed )

    Comment Even after all the content is familiar, opponents' hands and choices keep changing. A friend room can make the people waiting to play, as well as progression rewards, a reason to return.

    Promotional image · 7K7K
  3. 3抓大鹅 (Zhua Da E) — app icon
    抓大鹅(Zhua Da E)Matching puzzle
    Same
    Public overview image for 抓大鹅 (Zhua Da E), showing food objects piled in a bowl and slots below
    7-day popularity · Oct 8–14 抓大鹅 (Zhua Da E) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #6, 10-09 #3, 10-10 #3, 10-11 #4, 10-12 #4, 10-13 #3, 10-14 #3. Vertical axis: #2–#7. Higher on the chart means a better rank. #2 #4 #7 6 3 3 4 4 3 3 10/8 10/11 10/14

    Previous report #6 → #3 · up 3 places.
    7-day best #3 · worst #6.Last 30 days: Top20 on 30 of 30 recorded days.(#3 history · accessed)

    Shake the pile to find three matching objects. This 3D matching puzzle fills a bowl with food and household items. Shaking the phone up and down uses the pot-shaking feature to rearrange the pile and reveal other objects. Clearing the bowl earns a goose. Themes built around regional food and daily life, along with collecting geese, give players their next goals. (Developer’s description · accessed )

    Comment The #1 game asks you to uncover tiles; here you can shake the pile yourself to make objects easier to find. A hand movement gets the search unstuck, and finishing the round leads to regional themed collectibles. (#3 history · accessed )

    Promotional image · 7K7K
  4. Public farm promotional image for QQ经典农场 (QQ Jingdian Nongchang), showing lotus-themed buildings and crop plots
    7-day popularity · Oct 8–14 QQ经典农场 (QQ Jingdian Nongchang) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #10, 10-09 #5, 10-10 #4, 10-11 #5, 10-12 #5, 10-13 #4, 10-14 #4. Vertical axis: #3–#11. Higher on the chart means a better rank. #3 #7 #11 10 5 4 5 5 4 4 10/8 10/11 10/14

    Previous report #10 → #4 · up 6 places.
    7-day best #4 · worst #10.Last 30 days: Top20 on 28 of 30 recorded days.(#4 history · accessed)

    Grow crops, harvest, and expand a farm. Production and upgrades lead to new spaces. Across return visits, the farm's appearance and production efficiency change. The official account highlights harvesting and taking crops from friends' farms, and also introduces a crop collection and themed events. (WeChat edition overview · Official account · accessed )

    Comment Curiosity about grown crops or a changed farm can bring players back. That differs from returning to finish an uncleared stage. Visiting friends' farms fits between growing and harvesting, giving people a reason to meet again without competing.

    Promotional image · 网游战队网(Wangyou Zhandui Wang)
  5. 7-day popularity · Oct 8–14 开心消消乐 (Kaixin Xiaoxiaole) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #12, 10-09 #8, 10-10 #6, 10-11 #6, 10-12 #7, 10-13 #6, 10-14 #5. Vertical axis: #4–#13. Higher on the chart means a better rank. #4 #8 #13 12 8 6 6 7 6 5 10/8 10/11 10/14

    Previous report #12 → #5 · up 7 places.
    7-day best #5 · worst #12.Last 30 days: Top20 on 25 of 30 recorded days.(#5 history · accessed)

    Swap neighboring animal blocks to match three or more of the same kind. Each match-3 stage asks players to collect targets or remove obstacles, sometimes within a limited number of moves. Matches of four, five, or particular shapes create special effects that can trigger chains. (WeChat edition overview · accessed )

    Comment The #1 game collects pictures in temporary slots; this one rearranges the board to set up the next chain. Even within puzzles, the comparison becomes clearer when you identify whether finding, storing, or swapping is the main action. (#5 history · accessed )

  6. 7-day popularity · Oct 8–14 对子消消乐 (Duizi Xiaoxiaole) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #80, 10-09 #61, 10-10 #44, 10-11 #37, 10-12 #34, 10-13 #25, 10-14 #6. Vertical axis: #5–#81. Higher on the chart means a better rank. #5 #43 #81 80 61 44 37 34 25 6 10/8 10/11 10/14

    Previous report #80 → #6 · up 74 places.
    7-day best #6 · worst #80.Last 30 days: Top20 on 1 of 9 recorded days.(#6 history · accessed)

    Comment Its rank never fell over the past seven days. Yet only one of its nine recorded days was in the Top20. The next thing to watch is how many days it stays near the top after this large gain. (#6 history · accessed )

  7. 7-day popularity · Oct 8–14 肥鹅美食街 (Fei E Meishi Jie) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #14, 10-09 #12, 10-10 #18, 10-11 #22, 10-12 #8, 10-13 #8, 10-14 #7. Vertical axis: #6–#23. Higher on the chart means a better rank. #6 #14 #23 14 12 18 22 8 8 7 10/8 10/11 10/14

    Previous report #14 → #7 · up 7 places.
    7-day best #7 · worst #22.Last 30 days: Top20 on 11 of 30 recorded days.(#7 history · accessed)

    Merge ingredients and kitchen tools to serve goose customers. The official WeChat post centers on merging ingredients, discovering kitchen tools and dishes, and customers' stories. The public game description says money earned by serving food goes into building shops and growing a food street. This management merge game uses food made on the merge board to serve customers and change the street. (Official WeChat notice · 2026-02-13 · Developer’s app description · accessed )

    Comment Like the #18 game, it merges food, but its rewards focus on goose customers and a street of shops. Merging ingredients may be the same action; restoring one restaurant and expanding a street give the next goal a different scale. (#7 history · accessed )

  8. 7-day popularity · Oct 8–14 向末日开炮 (Xiang Mori Kaipao) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #3, 10-09 #4, 10-10 #8, 10-11 #10, 10-12 #11, 10-13 #7, 10-14 #8. Vertical axis: #2–#12. Higher on the chart means a better rank. #2 #7 #12 3 4 8 10 11 7 8 10/8 10/11 10/14

    Previous report #3 → #8 · down 5 places.
    7-day best #3 · worst #11.Last 30 days: Top20 on 30 of 30 recorded days.(#8 history · accessed)

    A survival strategy game about growing a base and securing resources outside it. Provide power and defenses so survivors can settle, then reinforce the troops. Mercenaries fight zombies for resources while buildings and troop management develop. Alliances help expand the base. Behind the shooting scenes lie base management and strategy across a larger map. (Game overview · accessed )

    Comment The fun of starting a fight and the reasons to keep producing resources, replenishing troops, and joining alliance activity each need design attention. Look at what changes in the base after a short battle.

  9. 7-day popularity · Oct 8–14 欢乐麻将 (Huanle Majiang) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #31, 10-09 #15, 10-10 #9, 10-11 #8, 10-12 #14, 10-13 #10, 10-14 #9. Vertical axis: #7–#32. Higher on the chart means a better rank. #7 #20 #32 31 15 9 8 14 10 9 10/8 10/11 10/14

    Previous report #31 → #9 · up 22 places.
    7-day best #8 · worst #31.Last 30 days: Top20 on 18 of 30 recorded days.(#9 history · accessed)

    Draw and discard tiles to complete a mahjong hand. You need to read not only your own tiles but what others choose and discard. Tencent's official app description highlights real-time matches, regional rules, and team play with friends. Even when the basic rules become familiar, opponents and match conditions change. (Official app description · accessed )

    Comment After returning from #31, it stayed in the Top20 for six straight days. This is less a reference for new rules than for who players can enjoy familiar rules with, and how quickly they can play again. (#9 history · accessed )

  10. 7-day popularity · Oct 8–14 一箭又一箭 (Yi Jian You Yi Jian) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #9, 10-09 #6, 10-10 #5, 10-11 #7, 10-12 #10, 10-13 #9, 10-14 #10. Vertical axis: #4–#11. Higher on the chart means a better rank. #4 #8 #11 9 6 5 7 10 9 10 10/8 10/11 10/14

    Previous report #9 → #10 · down 1 place.
    7-day best #5 · worst #10.Last 30 days: Top20 on 28 of 30 recorded days.(#10 history · accessed)

    Clear blocked paths in the right order to send arrows out. Pick an arrow with an open path in a dense arrow maze. Removing one can open an exit for another, so order matters. In a public presentation, the development team introduced colored arrows, giant arrows, and consecutive-clear sections that vary the basic board. It also discussed adjusting time limits to player skill. (WeChat edition overview · Developer presentation · 2026-06-01 · accessed )

    Comment Instead of continually adding rules, another option is to put occasional special boards between familiar ones. Controls can stay simple while a new feature stands out more.

  11. 7-day popularity · Oct 8–14 天天斗地主真人版 (Tiantian Doudizhu Zhenrenban) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #27, 10-09 #18, 10-10 #11, 10-11 #12, 10-12 #18, 10-13 #11, 10-14 #11. Vertical axis: #10–#28. Higher on the chart means a better rank. #10 #19 #28 27 18 11 12 18 11 11 10/8 10/11 10/14

    Previous report #27 → #11 · up 16 places.
    7-day best #11 · worst #27.Last 30 days: Top20 on 19 of 30 recorded days.(#11 history · accessed)

    Familiar Doudizhu rules with competition arenas added. Players build card combinations and anticipate opponents' plays to empty their hands. In the app description for the same title, operator Zen Game lists standard, wild-card, and four-player rules, fast matchmaking, and arenas. It offers a reference for moving from learning a round's rules to aiming for competition entry. (Developer’s app description · accessed )

    Comment After climbing from #27, it spent the last six days between #11 and #18. When comparing competitive games, check the wait to start, the length of a round, and the reason to begin another after it ends. (#11 history · accessed )

  12. 7-day popularity · Oct 8–14 天天象棋 (Tiantian Xiangqi) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #35, 10-09 #20, 10-10 #12, 10-11 #13, 10-12 #20, 10-13 #12, 10-14 #12. Vertical axis: #11–#36. Higher on the chart means a better rank. #11 #24 #36 35 20 12 13 20 12 12 10/8 10/11 10/14

    Previous report #35 → #12 · up 23 places.
    7-day best #12 · worst #35.Last 30 days: Top20 on 17 of 29 recorded days.(#12 history · accessed)

    Chinese chess: move in turns and threaten the opposing general. This board game calls for reading both attack and defense. Tencent's official app description lists skill assessment, match replays, and practice puzzles alongside competitive play. A competition notice from China's General Administration of Sport also names its WeChat mini-program as the playing platform. (Official app description · 2020 competition notice · accessed )

    Comment It rose from #35 to #12 and has stayed in the Top20 since entering on October 9. In board games, wanting to play better can be a reason to return alongside rewards for winning. The path from practice to live play is worth comparing too. (#12 history · accessed )

  13. 7-day popularity · Oct 8–14 指尖闯关大挑战 (Zhijian Chuangguan Da Tiaozhan) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #8, 10-09 #7, 10-10 #7, 10-11 #3, 10-12 #3, 10-13 #5, 10-14 #13. Vertical axis: #2–#14. Higher on the chart means a better rank. #2 #8 #14 8 7 7 3 3 5 13 10/8 10/11 10/14

    Previous report #8 → #13 · down 5 places.
    7-day best #3 · worst #13.Last 30 days: Top20 on 9 of 9 recorded days.(#13 history · accessed)

    Comment After two days at #3, it fell to #5 and then #13. It shows how quickly positions can change just after reaching the top. In live operations, separating exposure, starts, completed rounds, and repeat launches makes it easier to choose which stage to examine first. (#13 history · accessed )

  14. Public puzzle screen from 砖了个砖 (Zhuan le ge Zhuan), with picture tiles on a flat grid and helper tools below
    7-day popularity · Oct 8–14 砖了个砖 (Zhuan le ge Zhuan) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #48, 10-09 #26, 10-10 #20, 10-11 #14, 10-12 #26, 10-13 #15, 10-14 #14. Vertical axis: #13–#49. Higher on the chart means a better rank. #13 #31 #49 48 26 20 14 26 15 14 10/8 10/11 10/14

    Previous report #48 → #14 · up 34 places.
    7-day best #14 · worst #48.Last 30 days: Top20 on 4 of 30 recorded days.(#14 history · accessed)

    A puzzle about clearing brick tiles and constructing buildings. The developer's official description links clearing every brick with building for a hometown. Public screenshots show picture tiles packed onto a flat board, with helper tools underneath. The board already looks different from the #1 game's overlapping tiles and lower storage tray. (Developer overview · Public screen · accessed )

    Comment It climbed from #48 to #14, but slipped out of the Top20 once along the way before returning. Comparing only the endpoints misses that detour. Consecutive days near the top matter too. For design work, look at how clearing a board contributes to the next building goal. (#14 history · accessed )

    Public screen · 7K7K captured
  15. Public game screen for 跳一跳 (Tiao Yi Tiao), with a character on a pink platform and subsequent platforms at different distances
    7-day popularity · Oct 8–14 跳一跳 (Tiao Yi Tiao) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #19, 10-09 #19, 10-10 #19, 10-11 #18, 10-12 #24, 10-13 #17, 10-14 #15. Vertical axis: #14–#25. Higher on the chart means a better rank. #14 #20 #25 19 19 19 18 24 17 15 10/8 10/11 10/14

    Previous report #19 → #15 · up 4 places.
    7-day best #15 · worst #24.Last 30 days: Top20 on 16 of 30 recorded days.(#15 history · accessed)

    Set jump distance with a single press duration. Hold the screen to charge, then release to jump to the next platform. Gaps vary, and landing near the center helps build consecutive scores. After one score attempt, friends' rankings provide the next record to aim for. (WeChat edition overview · accessed )

    Comment Getting better at judging jumps and raising a record can be reasons to try again. There is only one input, but platform gaps and landing targets keep changing. Easy controls still leave room for practice.

    Public screen · 网游战队网(Wangyou Zhandui Wang)
  16. 7-day popularity · Oct 8–14 疯狂水世界 (Fengkuang Shui Shijie) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #13, 10-09 #16, 10-10 #21, 10-11 #21, 10-12 #17, 10-13 #14, 10-14 #16. Vertical axis: #12–#22. Higher on the chart means a better rank. #12 #17 #22 13 16 21 21 17 14 16 10/8 10/11 10/14

    Previous report #13 → #16 · down 3 places.
    7-day best #13 · worst #21.Last 30 days: Top20 on 25 of 29 recorded days.(#16 history · accessed)

    Expand a place to survive with resources pulled from the sea. In a flooded world, players recover and process supplies to build a floating base. Gather resources, build facilities, and explore the next stretch of sea. The creator's public description also highlights free building, light management, and feeding the islanders. (WeChat edition overview · Creator’s description · accessed )

    Comment Where #8 connects a land base with troops and alliances, this game emphasizes sea supplies becoming living space. It offers a reference for turning a short resource-gathering action into a visible building result. (#16 history · accessed )

  17. 7-day popularity · Oct 8–14 模拟城市:我是市长 (Moni Chengshi: Wo Shi Shizhang) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #15, 10-09 #25, 10-10 #36, 10-11 #34, 10-12 #13, 10-13 #20, 10-14 #17. Vertical axis: #12–#37. Higher on the chart means a better rank. #12 #24 #37 15 25 36 34 13 20 17 10/8 10/11 10/14

    Previous report #15 → #17 · down 2 places.
    7-day best #13 · worst #36.Last 30 days: Top20 on 9 of 30 recorded days.(#17 history · accessed)

    Comment It fell as far as #36, recovered to #13, and now sits at #17. Looking only at the first and last ranks can miss the large changes between them. To investigate operations changes, compare public events and changes in exposure around October 12, when the recovery began. (#17 history · accessed )

  18. Public overview image for 浪漫餐厅 (Langman Canting), with customer orders next to a merge board of food and drinks
    7-day popularity · Oct 8–14 浪漫餐厅 (Langman Canting) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #17, 10-09 #17, 10-10 #15, 10-11 #16, 10-12 #22, 10-13 #18, 10-14 #18. Vertical axis: #14–#23. Higher on the chart means a better rank. #14 #18 #23 17 17 15 16 22 18 18 10/8 10/11 10/14

    Previous report #17 → #18 · down 1 place.
    7-day best #15 · worst #22.Last 30 days: Top20 on 8 of 30 recorded days.(#18 history · accessed)

    Complete orders and restore a restaurant in a merge game. Public WeChat screenshots show a board for merging ingredients and drinks, with customers' requested items alongside it. Making the right items advances restaurant repairs. The description also features renovation and the mystery of a black cat, adding a story goal to food merging. (WeChat edition overview and screens · accessed )

    Comment Making the next item on the board and unlocking the next space or story outside it are goals on different scales. Against #7, the differences become clearer when you look at what changes after an order is completed, rather than only at merge rules. (#18 history · accessed )

    Promotional image · 7K7K
  19. Public battle screen from 赵云与阿斗 (Zhao Yun yu A Dou), with character-based troops and generals deployed on opposing upper and lower sides
    7-day popularity · Oct 8–14 赵云与阿斗 (Zhao Yun yu A Dou) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #11, 10-09 #14, 10-10 #16, 10-11 #15, 10-12 #15, 10-13 #13, 10-14 #19. Vertical axis: #10–#20. Higher on the chart means a better rank. #10 #15 #20 11 14 16 15 15 13 19 10/8 10/11 10/14

    Previous report #11 → #19 · down 8 places.
    7-day best #11 · worst #19.Last 30 days: Top20 on 27 of 30 recorded days.(#19 history · accessed)

    Merge Chinese characters to strengthen troops and protect A Dou. Characters meaning sword, spear, cavalry, and bow identify troop types. Merge matching troops into stronger soldiers and Three Kingdoms generals. The two sides line up above and below, protecting their own A Dou; breaking the opposing defense wins. This tower defense game asks whether to keep troops in place or merge them within limited deployment space. (WeChat edition materials · Developer’s description · accessed )

    Comment A merge creates a stronger soldier but changes troop numbers and placement. Growth through merging still requires an immediate decision about holding the defense. The pressure differs from food-and-order merge games.

    Public screen · 网游战队网(Wangyou Zhandui Wang) captured
  20. 20五子棋 (Wu Zi Qi) — app icon▲3
    7-day popularity · Oct 8–14 五子棋 (Wu Zi Qi) — seven-day popularity ranks Popularity ranks, October 8–14, 2026: 10-08 #52, 10-09 #39, 10-10 #33, 10-11 #32, 10-12 #30, 10-13 #23, 10-14 #20. Vertical axis: #19–#53. Higher on the chart means a better rank. #19 #36 #53 52 39 33 32 30 23 20 10/8 10/11 10/14

    Previous report #52 → #20 · up 32 places.
    7-day best #20 · worst #52.Last 30 days: Top20 on 1 of 30 recorded days.(#20 history · accessed)

    Gomoku: take turns placing black and white stones to make five in a row, column, or diagonal. Players must both build their own line of five and block the opponent's. The same operator's official app description also explains alternating turns and attack-and-defense decisions. There is little new input to learn, while more stones bring more choices about blocking an opponent's path. (Operator's official app description · accessed )

    Comment It climbed every day across the seven-day period, from #52 to #20. But in the latest 30-day record, only the final day was in the Top20. A steady climb and a sustained place near the top still need to be checked separately. (#20 history · accessed )

Four of six replacements are card or board games

Count Comparing the Top20 on and , 14 entries remain and six have changed. The six incoming entries are below. All had ranking records on October 8 too; entering this list does not mean a game has just launched. Current list · Previous list · accessed .

Outside previous list → Top2010/810/14
对子消消乐(Duizi Xiaoxiaole)806
欢乐麻将(Huanle Majiang)319
天天斗地主真人版(Tiantian Doudizhu Zhenrenban)2711
天天象棋(Tiantian Xiangqi)3512
砖了个砖(Zhuan le ge Zhuan)4814
五子棋(Wu Zi Qi)5220

Popularity ranks for October 8 and 14, checked against each game's public history and the two reports. (#6 history · #9 history · #11 history · #12 history · #14 history · #20 history · accessed )

Change in Top20 entries by genreOctober 8 versus 14: puzzles 7→7, cards/board 1→5, strategy/defense 5→3, management/merge 4→4, other 3→1. Each date totals 20 entries. These are not shares of players or revenue.Top20 entriesPuzzle77Cards/board15Strategy/defense53Management/ merge44Other31Ink: 10/8 · Orange: 10/14 · 20 entries each
Number of entries in the Top20. October 14 data · October 8 report · Compared.

Analysis Card and board games grew from one place to five, while puzzles kept seven. That is a reason to include more games built around replaying familiar rules in a reference list. Near the top are both games that keep introducing new features and games where a different opponent makes the next round different.

For card and board games, separate the wait to start a match, the length of a round, and the path to restarting after a loss. Knowing the rules does not guarantee a familiar first screen. Compare how long it takes to find the rules on screen and finish a round.

A climb is only part of the picture

Fact 对子消消乐(Duizi Xiaoxiaole) climbed every day from #80 on to #6 on . On the final day alone, it jumped 19 places from #25 to #6. 五子棋(Wu Zi Qi) also rose daily over the same period: 52→39→33→32→30→23→20. Yet each spent just one recorded day in the Top20 within the latest 30-day window. The first has nine recorded days, the second 30. (#6 history · #20 history · accessed )

Steady climbs and falls after a surgePopularity ranks, October 8–14. 对子消消乐 (Duizi Xiaoxiaole): 80,61,44,37,34,25,6; 五子棋 (Wu Zi Qi): 52,39,33,32,30,23,20; 指尖闯关大挑战 (Zhijian Chuangguan Da Tiaozhan): 8,7,7,3,3,5,13. Shared vertical axis: ranks 1–85; higher means a better rank.对子消消乐Duizi Xiaoxiaole#1#85806144373425610/810/1110/14五子棋Wu Zi Qi#1#855239333230232010/810/1110/14指尖闯关大挑战Zhijian Chuangguan Da Tiaozhan#1#858773351310/810/1110/14Shared scale #1–85 · dashed line: #20
Daily popularity ranks, October 8–14, on the same vertical scale. The dashed line marks #20. (#6 history · #20 history · #13 history · accessed)

Fact 指尖闯关大挑战(Zhijian Chuangguan Da Tiaozhan) was #3 on and , then fell to #5 and #13. It too has only nine confirmed days of records. Both the rise and the fall were large within that short history. (#13 history · accessed )

Analysis How quickly a game rises and how long it holds that position need separate checks. For a fast climber, look at the first screen and choices just after starting; for a long-standing leader, also look at reasons to return after a round. Ranks alone cannot tell you how many people arrive for the first time or come back. Operational decisions benefit from examining exposure, starts, completed rounds, and repeat launches separately.

For 对子消消乐(Duizi Xiaoxiaole), the next check is how long it stays in the Top20 after the large jump. For 指尖闯关大挑战(Zhijian Chuangguan Da Tiaozhan), watch where the falling rank settles. To investigate causes, dates of public events, ads, and updates must be compared with daily ranks. A change in rank alone is not enough to attribute it to a particular ad or update.

Food merge games: popularity and grossing diverge

Fact Between and , 肥鹅美食街(Fei E Meishi Jie) moved 14→7 in popularity and 25→22 in grossing. 浪漫餐厅(Langman Canting) moved 17→18 in popularity and 9→4 in grossing. The leading food merge game differs between the two charts. (#7 history · #18 history · accessed )

Popularity and grossing ranks for two food merge gamesOctober 8 versus 14. 肥鹅美食街 (Fei E Meishi Jie): popularity 14→7, grossing 25→22. 浪漫餐厅 (Langman Canting): popularity 17→18, grossing 9→4. The two charts measure different things.肥鹅美食街Fei E Meishi JiePopularity14 → 7Bestseller25 → 22#1#30浪漫餐厅Langman CantingPopularity17 → 18Bestseller9 → 4#1#30Ink: 10/8 · Orange: 10/14 · left is better
Popularity and grossing ranks on October 8 and 14 are compared separately. The ranks are not combined or converted into revenue amounts. (#7 history · #18 history · accessed)

Analysis Games selected from the popularity chart alone may not be enough for a monetization comparison. In 肥鹅美食街(Fei E Meishi Jie), look at how completing orders expands the street; in 浪漫餐厅(Langman Canting), look at how restoring the restaurant advances the story. Beyond merge rules, compare what changes after completing an order, and what waiting lies between that and the next goal. (Official food street overview · Public restaurant game overview · accessed )

Different popularity and grossing ranks do not reveal ad revenue or payer conversion. When studying monetization, record which rewards are offered and when, how play continues after a choice, and what the next order or space unlock asks players to achieve. Keeping those notes on candidates chosen from the charts makes comparisons more concrete.

Changes among games that left the list

Count The six entries that left the previous Top20 are below. 玩转脑洞呀(Wanzhuan Naodong Ya) is absent from the public Top100 on , so its current rank is unconfirmed. October 14 full list · October 8 list · accessed .

Previous Top20 → now10/810/14
躺平发育(Tangping Fayu)430
贪吃蛇大作战(Tanchishe Da Zuozhan)522
开局带把枪(Kaiju Dai Ba Qiang)751
一找一个准(Yi Zhao Yi Ge Zhun)1628
猛鬼宿舍(Menggui Sushe)1834
玩转脑洞呀(Wanzhuan Naodong Ya)20Outside Top100

Analysis A change in the Top20 mix does not establish a change in demand across a whole genre. Falling in rank means moving below other entries. This list alone cannot show whether players left or moved to another version released under the same name. Games just below the cutoff, such as 贪吃蛇大作战(Tanchishe Da Zuozhan) at #22, are worth keeping in the next comparison.

For design reviews, give each game a comparison question. In puzzles, look at choices that unblock a stuck board; in card and board games, look at the reason to start another round. In management and merge games, check how much the space changes after a short play. Comparing what makes players take their next action is more useful in practice than copying the appearance of a rising game.

At odd duck, we plan to study these differences while preparing our next game. We will refine the design around both an easy start to the first round and a goal worth returning for after it ends.