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October 8, 2026|China’s WeChat Mini Game Popularity Top20

China’s WeChat mini game Top 20: seven-day trends, thirty-day stability, and popularity versus bestseller ranks as of October 8, 2026.

TL;DR · Summary

The records for WeChat’s popularity Top 20 on show both climbs sustained over several days and recoveries to earlier positions after falls. Both food merge games rose over seven days despite moving in different directions on one day, and one game’s bestseller rank stayed unchanged on the day its popularity rank jumped (Game ranking records · The two rankings for food merge games, accessed ). Design and operations teams can compare games that held the upper ranks with those that recently moved sharply, then check public operations information from the dates when their climbs began.

A sharp one-day rise and a climb across several days offer different reasons to study a game. Detailed records for WeChat’s popularity Top 20 on show steady climbs, recoveries after falls, and declines over the final few days (Top 20 and individual game records, accessed ). Looking at both the periods when ranks changed and the time spent near the top can change which games design and operations teams examine first.

Popularity Top 20the full list

The profiles below pair each game’s play structure with its seven-day ranking trend. The current rank and change on the right use the daily popularity ranks and changes from the previous day for (accessed ).

游戏研究所pro (Youxi Yanjiusuo pro) daily popularity · October 8, 2026 · Changes from the previous day

  1. Public puzzle screen for 羊了个羊:星球 (Yang le ge yang: Xingqiu), showing layered picture tiles and a temporary tray below
    7-day popularity · Oct 2–8 羊了个羊:星球 (Yang le ge yang: Xingqiu) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #2, 10-03 #1, 10-04 #1, 10-05 #1, 10-06 #1, 10-07 #1, 10-08 #1. The vertical axis covers ranks 1–3; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #1 #2 #3 2 2 1 3 1 4 1 5 1 6 1 7 1 8

    Ranking trend 2→1 over seven days. It held first place from October 3 and stayed at ranks 1–2 throughout the 30 days. Days in the Top 20 over 30 days: 30. (Icon and ranking records · accessed)

    The order in which you pick tiles is the puzzle. Pick picture tiles from overlapping layers, place them in the seven slots below, and collect three matching pictures to clear them. Covered tiles become selectable only after the tiles above them are removed, and play cannot continue once the temporary tray is full. Spotting matches and managing room for the next choice both matter. (WeChat edition overview · Public screen · accessed)

    Comment There is a choice between a tile you can clear now and one that opens the layer below. Overlap and temporary storage are useful design points to study. They can add depth to decisions without introducing another control.

    Public screen · 7K7K
  2. Public promotional image for 腾讯欢乐斗地主 (Tengxun Huanle Doudizhu), featuring two characters and joker, number, and ace cards
    7-day popularity · Oct 2–8 腾讯欢乐斗地主 (Tengxun Huanle Doudizhu) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #3, 10-03 #5, 10-04 #3, 10-05 #4, 10-06 #2, 10-07 #2, 10-08 #2. The vertical axis covers ranks 1–6; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #1 #4 #6 3 2 5 3 3 4 4 5 2 6 2 7 2 8

    Ranking trend 3→2 over seven days. Daily positions moved up and down, but it stayed at ranks 2–5 throughout the 30 days. Days in the Top 20 over 30 days: 30. (Icon and ranking records · accessed)

    A card battle to empty your hand first. Doudizhu pits one landlord against two farmers in a three-player game. Choosing the landlord and deciding how to play your hand are central decisions. Played cards offer clues to opponents’ remaining hands, and cooperation matters on the farmers’ side. The WeChat edition overview also presents Guan Dan, Pao De Kuai, and rooms for friends alongside Doudizhu. (WeChat edition overview · Game guide · accessed)

    Comment Even after players know all the content, opponents’ hands and choices still vary. Rooms for friends can make the people you play with a reason to return, alongside progression rewards.

    Promotional image · 7K7K
  3. 7-day popularity · Oct 2–8 向末日开炮 (Xiang Mori Kaipao) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #8, 10-03 #8, 10-04 #2, 10-05 #3, 10-06 #5, 10-07 #4, 10-08 #3. The vertical axis covers ranks 1–9; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #1 #5 #9 8 2 8 3 2 4 3 5 5 6 4 7 3 8

    Ranking trend 8→3 over seven days. It reached second place on October 4, then climbed back from fifth to third. Days in the Top 20 over 30 days: 30. (Icon and ranking records · accessed)

    Survival strategy built around a growing base and outside resources. Settle survivors in a base with energy supplies and defenses, then replenish troops. Send mercenaries against zombie hordes to secure resources, combining building progression, troop management, and alliance cooperation to expand the base. Behind the shooting scenes lie base management and strategy across a wider map. (Game overview · accessed)

    Comment The appeal of starting a battle and the reasons to keep producing resources, replenishing troops, and participating in an alliance need separate design work. A useful comparison is how the outcome of a short fight leaves a visible change in the base.

  4. 4 躺平发育 (Tangping Fayu) — app icon ↓ 1
    Public overview image for 躺平发育 (Tangping Fayu), showing a bed and turrets inside a room and enemies in the corridor
    7-day popularity · Oct 2–8 躺平发育 (Tangping Fayu) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #9, 10-03 #7, 10-04 #6, 10-05 #5, 10-06 #6, 10-07 #3, 10-08 #4. The vertical axis covers ranks 2–10; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #2 #6 #10 9 2 7 3 6 4 5 5 6 6 3 7 4 8

    Ranking trend 9→4 over seven days. It reached third place on October 7, then fell one place on the final day. Days in the Top 20 over 30 days: 16. (Icon and ranking records · accessed)

    The defense begins after you lie down on a bed. This tower defense game starts with choosing to lie down on a bed inside a room. Build, remove, and upgrade facilities to stop enemies. Swipe the view to inspect the surroundings, adjust defenses, and defeat enemies to finish a round. Public overview screens show the room’s bed, door, and turrets alongside the corridor where enemies approach. (Developer’s game description · WeChat edition screen · accessed)

    Comment The protected area is just one small room, making the goal immediately clear. The central decisions are where to place facilities and when to upgrade them under pressure from the confined space.

    Promotional image · 7K7K
  5. 5 贪吃蛇大作战 (Tanchishe Da Zuozhan) — app icon
    贪吃蛇大作战(Tanchishe Da Zuozhan) Real-time competition (IO)
    ↑ 1
    Public promotional image for 贪吃蛇大作战 (Tanchishe Da Zuozhan), with long snakes facing each other on a grid floor
    7-day popularity · Oct 2–8 贪吃蛇大作战 (Tanchishe Da Zuozhan) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #13, 10-03 #9, 10-04 #8, 10-05 #8, 10-06 #7, 10-07 #6, 10-08 #5. The vertical axis covers ranks 4–14; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #4 #9 #14 13 2 9 3 8 4 8 5 7 6 6 7 5 8

    Ranking trend 13→5 over seven days, with no daily decline along the way. Days in the Top 20 over 30 days: 15. (Icon and ranking records · accessed)

    A snake battle won through movement, not just length. Start as a small snake and eat glowing dots around the map to grow. Move so that an opponent’s head collides with your body, then eat the dots left by defeated opponents. As the WeChat edition’s team battle image shows, gathering food is combined with a fight for position against other players. (WeChat edition overview · Team match image · accessed)

    Comment A larger body can block a wider area, but a small snake can also cut off an opponent’s path. This competitive design leaves an opportunity to overturn an accumulated growth advantage with a single move.

    Promotional image · 7K7K
  6. 6 抓大鹅 (Zhua Da E) — app icon ↑ 2
    Public overview image for 抓大鹅 (Zhua Da E), showing food objects piled in a bowl and slots below
    7-day popularity · Oct 2–8 抓大鹅 (Zhua Da E) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #7, 10-03 #11, 10-04 #10, 10-05 #10, 10-06 #9, 10-07 #8, 10-08 #6. The vertical axis covers ranks 5–12; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #5 #8 #12 7 2 11 3 10 4 10 5 9 6 8 7 6 8

    Ranking trend It fell from seventh on October 2 to eleventh on October 3, then climbed to sixth by October 8. Days in the Top 20 over 30 days: 30. (Icon and ranking records · accessed)

    Shake the pile to find three matching objects. A three-dimensional puzzle about matching and clearing objects piled in a bowl, including food and everyday items. Shaking the phone up and down in the pot-shaking action rearranges the pile to reveal other objects. Clearing the bowl earns a goose, while regional food and everyday-life themes, along with goose collecting, provide the next goals. (Developer’s description · accessed)

    Comment The first-ranked game asks players to uncover tiles; this game lets them change what they can search by shaking the pile themselves. Once a hand movement opens up a blocked search, regional collectibles remain as goals beyond the round.

    Promotional image · 7K7K
  7. Public overview image for 开局带把枪 (Kaiju Dai Ba Qiang), with an enemy inside a telescopic sight and a gun image below
    7-day popularity · Oct 2–8 开局带把枪 (Kaiju Dai Ba Qiang) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #4, 10-03 #4, 10-04 #4, 10-05 #7, 10-06 #8, 10-07 #7, 10-08 #7. The vertical axis covers ranks 3–9; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #3 #6 #9 4 2 4 3 4 4 7 5 8 6 7 7 7 8

    Ranking trend 4→7 over seven days. Unchanged from the previous day, but three places below its position seven days earlier. Days in the Top 20 over 30 days: 22. (Icon and ranking records · accessed)

    A shooter centered on reading targets through a scope. Public WeChat edition screens show players finding and aiming at enemies through a scope. The enlarged target view, hit feedback, and gun images appear together. The general overview’s long-range sniping and mission progression also put aiming at the center. (WeChat edition public screen · Game description · accessed)

    Comment When the target and crosshair appear together on the first screen, the next action needs less explanation. Designers can separately examine the time needed to recognize a target, aim at it, and confirm a hit.

    Promotional image · 7K7K
  8. 7-day popularity · Oct 2–8 指尖闯关大挑战 (Zhijian Chuangguan Da Tiaozhan) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 no record, 10-03 no record, 10-04 no record, 10-05 no record, 10-06 #4, 10-07 #5, 10-08 #8. The vertical axis covers ranks 3–9; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #3 #6 #9 — 2 — 3 — 4 — 5 4 6 5 7 8 8

    Ranking trend The available October 6–8 records show 4→5→8. No ranking records are available for the earlier dates. In the Top 20 on 3 of 3 recorded days in the 30-day window. (Icon and ranking records · accessed)

  9. 7-day popularity · Oct 2–8 一箭又一箭 (Yi Jian You Yi Jian) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #14, 10-03 #14, 10-04 #16, 10-05 #14, 10-06 #16, 10-07 #11, 10-08 #9. The vertical axis covers ranks 8–17; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #8 #12 #17 14 2 14 3 16 4 14 5 16 6 11 7 9 8

    Ranking trend 14→9 over seven days. From sixteenth on October 6, it rose to eleventh and then ninth over the final two days. Days in the Top 20 over 30 days: 28. (Icon and ranking records · accessed)

    Unblock paths in order to remove arrows. In a dense maze of arrows, choose arrows with a clear path ahead and send them out. Removing one can open another arrow’s exit, so the order matters. In a public presentation, the development team introduced colored arrows, giant arrows, and sequences of consecutive removals as variations on the basic board. Time limits adjusted to player skill also appear in that presentation. (WeChat edition overview · Developer presentation · 2026-06-01 · accessed)

    Comment A useful reference is to mix occasional special boards into familiar ones rather than continually add rules. It preserves simple controls while making a new device stand out more when it appears.

  10. 10 QQ经典农场 (QQ Jingdian Nongchang) — app icon
    QQ经典农场(QQ Jingdian Nongchang) Management aimed at women
    ↑ 5
    Public farm promotional image for QQ经典农场 (QQ Jingdian Nongchang), showing lotus-themed buildings and crop plots
    7-day popularity · Oct 2–8 QQ经典农场 (QQ Jingdian Nongchang) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #10, 10-03 #17, 10-04 #23, 10-05 #24, 10-06 #18, 10-07 #15, 10-08 #10. The vertical axis covers ranks 9–25; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #9 #17 #25 10 2 17 3 23 4 24 5 18 6 15 7 10 8

    Ranking trend 10→24→10 over seven days. The final day’s rise was a recovery to its position seven days earlier. Days in the Top 20 over 30 days: 28. (Icon and ranking records · accessed)

    Management that links harvesting to the next farm expansion. Growing and harvesting crops links production, upgrades, and opening new spaces. Across repeated visits, the farm’s appearance and production efficiency change. The official account highlights harvesting and taking crops from friends’ farms, and also introduces a crop collection book and themed activities. (WeChat edition overview · Official account · accessed)

    Comment Grown crops and a changed farm can provide a reason to return, different from pursuing an unfinished stage. Adding visits to friends’ farms to the growing-and-harvesting cycle creates a reason to meet again that differs from direct competition.

    Promotional image · 网游战队网(Wangyou Zhandui Wang)
  11. 11 赵云与阿斗 (Zhao Yun yu A Dou) — app icon ↑ 3
    7-day popularity · Oct 2–8 赵云与阿斗 (Zhao Yun yu A Dou) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #17, 10-03 #18, 10-04 #18, 10-05 #20, 10-06 #17, 10-07 #14, 10-08 #11. The vertical axis covers ranks 10–21; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #10 #16 #21 17 2 18 3 18 4 20 5 17 6 14 7 11 8

    Ranking trend 17→11 over seven days. After falling to twentieth on October 5, it climbed through seventeenth, fourteenth, and eleventh. Days in the Top 20 over 30 days: 27. (Icon and ranking records · accessed)

    Merge Chinese characters to strengthen troops and protect A Dou. Characters representing swords, spears, cavalry, and bows become troop types. Merge matching units into stronger soldiers and Three Kingdoms generals. The two sides line up at the top and bottom of the screen, protect their own A Dou, and win when the opponent’s defense breaks. This tower defense game asks whether to keep troops in place or merge them within limited deployment space. (WeChat edition materials · Developer’s description · accessed)

    Comment Merging gives a stronger soldier, but changes the number and placement of existing troops. The sense of growth is tied to an immediate decision about maintaining the defensive line. Its pressure differs from food-and-order merge games.

  12. 7-day popularity · Oct 2–8 开心消消乐 (Kaixin Xiaoxiaole) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #12, 10-03 #16, 10-04 #21, 10-05 #25, 10-06 #22, 10-07 #19, 10-08 #12. The vertical axis covers ranks 11–26; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #11 #18 #26 12 2 16 3 21 4 25 5 22 6 19 7 12 8

    Ranking trend 12→25→12 over seven days. It rose seven places on the final day but returned to its rank seven days earlier. Days in the Top 20 over 30 days: 25. (Icon and ranking records · accessed)

    A match-three puzzle about swapping animal blocks to meet goals. Swap neighboring pieces to connect at least three of the same kind. Each stage asks players to collect specified targets or clear obstacles; some boards must be solved within a fixed number of moves. Combinations of four, five, or particular shapes create special effects and opportunities for chain reactions. (WeChat edition overview · accessed)

    Comment The first-ranked game gathers pictures in a temporary tray; this game rearranges the board to create the next cascade. Comparisons become clearer when puzzles are separated by whether searching, storing, or swapping is the central action.

  13. 7-day popularity · Oct 2–8 疯狂水世界 (Fengkuang Shui Shijie) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #15, 10-03 #13, 10-04 #14, 10-05 #23, 10-06 #24, 10-07 #18, 10-08 #13. The vertical axis covers ranks 12–25; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #12 #18 #25 15 2 13 3 14 4 23 5 24 6 18 7 13 8

    Ranking trend 15→13 over seven days. It fell as low as twenty-fourth, then climbed to eighteenth and thirteenth over the final two days. In the Top 20 on 26 of 29 recorded days in the 30-day window. (Icon and ranking records · accessed)

    Expand living space with resources salvaged from the sea. A survival management game about salvaging and processing supplies in a flooded world to build a floating base. Resource gathering leads to construction and exploration of the next sea area. The creator’s public description also highlights free construction, light management, and feeding the island’s residents. (WeChat edition overview · Creator’s description · accessed)

    Comment Where the third-ranked game connects a land base with troops and alliances, this one emphasizes salvaged materials becoming living space. Compare how a brief resource-gathering action leaves a visible construction result.

  14. 7-day popularity · Oct 2–8 肥鹅美食街 (Fei E Meishi Jie) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #34, 10-03 #41, 10-04 #38, 10-05 #17, 10-06 #28, 10-07 #13, 10-08 #14. The vertical axis covers ranks 12–42; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #12 #27 #42 34 2 41 3 38 4 17 5 28 6 13 7 14 8

    Ranking trend 34→14 over seven days, a climb of 20 places. It fell one place on the final day but remained above its position seven days earlier. Days in the Top 20 over 30 days: 6. (Icon and ranking records · accessed)

    Merge ingredients and kitchen tools to serve goose customers. The official WeChat notice centers the game on merging ingredients, discovering kitchen tools and menus, and customers’ stories. The public game description says money earned by serving food is used to build shops and grow a food street. It is a management merge game where changes on the board lead to changes among customers and along the street. (Official WeChat notice · 2026-02-13 · Developer’s app description · accessed)

    Comment Like the seventeenth-ranked game, it uses food merging, but the reward it emphasizes is a street with goose customers and multiple shops. The next goal differs even when the ingredients are merged in the same way: restoring one restaurant versus expanding a street.

  15. 7-day popularity · Oct 2–8 模拟城市:我是市长 (Moni Chengshi: Wo Shi Shizhang) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #25, 10-03 #26, 10-04 #28, 10-05 #27, 10-06 #15, 10-07 #12, 10-08 #15. The vertical axis covers ranks 11–29; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #11 #20 #29 25 2 26 3 28 4 27 5 15 6 12 7 15 8

    Ranking trend 25→15 over seven days. It reached twelfth on October 7, then fell three places on the final day. Days in the Top 20 over 30 days: 6. (Icon and ranking records · accessed)

  16. 7-day popularity · Oct 2–8 一找一个准 (Yi Zhao Yi Ge Zhun) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #49, 10-03 #54, 10-04 #41, 10-05 #29, 10-06 #30, 10-07 #17, 10-08 #16. The vertical axis covers ranks 15–55; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #15 #35 #55 49 2 54 3 41 4 29 5 30 6 17 7 16 8

    Ranking trend 49→16 over seven days, a climb of 33 places. The final two days were its only days in the Top 20 during the 30-day window. Days in the Top 20 over 30 days: 2. (Icon and ranking records · accessed)

    An observation puzzle about small differences and hidden answers. Find stage answers through details in a scene, object outlines, and strokes in characters. Choose targets according to the stage instructions; some boards add counts, order, or visual distractions. Reading the screen closely matters more than precise movement. (WeChat edition overview · accessed)

    Comment Search difficulty can be adjusted through clue size and distractions rather than more control buttons. To make searching enjoyable again after the answer is known, both varied scenes and the way goals are presented matter.

  17. Public overview image for 浪漫餐厅 (Langman Canting), with customer orders next to a merge board of food and drinks
    7-day popularity · Oct 2–8 浪漫餐厅 (Langman Canting) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #29, 10-03 #36, 10-04 #35, 10-05 #36, 10-06 #31, 10-07 #30, 10-08 #17. The vertical axis covers ranks 16–37; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #16 #26 #37 29 2 36 3 35 4 36 5 31 6 30 7 17 8

    Ranking trend 29→17 over seven days, a climb of 12 places. It jumped from thirtieth to seventeenth on the final day. Days in the Top 20 over 30 days: 7. (Icon and ranking records · accessed)

    A merge game about restoring a restaurant through orders. Public WeChat edition screens show a board for merging ingredients and drinks, with customer requests beside it. Make the requested items while repairing the restaurant. The overview also introduces restaurant renovation and the mystery of a black cat, adding a story goal to food merging. (WeChat edition overview and screens · accessed)

    Comment The next item on the board and the next space or story outside it are goals of different sizes. When comparing it with the fourteenth-ranked game, it is more useful to focus on what changes after completing an order than on merging rules alone.

    Promotional image · 7K7K
  18. 18 猛鬼宿舍 (Menggui Sushe) — app icon ↑ 2
    Public promotional illustration for 猛鬼宿舍 (Menggui Sushe), showing a large ghost, a dormitory entrance, and a character approaching it
    7-day popularity · Oct 2–8 猛鬼宿舍 (Menggui Sushe) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #31, 10-03 #23, 10-04 #19, 10-05 #22, 10-06 #23, 10-07 #20, 10-08 #18. The vertical axis covers ranks 17–32; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #17 #24 #32 31 2 23 3 19 4 22 5 23 6 20 7 18 8

    Ranking trend 31→18 over seven days, a climb of 13 places. It fell out of the Top 20 during the period before returning. Days in the Top 20 over 30 days: 3. (Icon and ranking records · accessed)

    Use the room’s facilities to keep the ghost outside. A tower defense game where players retreat to a bed and build facilities and defenses when ghosts enter the dormitory. The developer calls its WeChat and Douyin mini game editions “躺平发育(Tangping Fayu)”. This ranking service lists the fourth- and eighteenth-ranked entries under different names. (Developer’s description · Ranking · 2026-10-08 · accessed)

    Comment Two names in a list can refer to the same game. When reviewing genre counts, check whether differently named editions or the same work appear together.

    Promotional illustration · 7K7K
  19. 19 跳一跳 (Tiao Yi Tiao) — app icon ↑ 6
    Public game screen for 跳一跳 (Tiao Yi Tiao), with a character on a pink platform and subsequent platforms at different distances
    7-day popularity · Oct 2–8 跳一跳 (Tiao Yi Tiao) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #20, 10-03 #25, 10-04 #24, 10-05 #28, 10-06 #27, 10-07 #25, 10-08 #19. The vertical axis covers ranks 18–29; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #18 #24 #29 20 2 25 3 24 4 28 5 27 6 25 7 19 8

    Ranking trend 20→19 over seven days. It fell as low as twenty-eighth, then returned to the Top 20 on the final day. Days in the Top 20 over 30 days: 11. (Icon and ranking records · accessed)

    Control jump distance through how long you hold. Hold the screen to charge, then release to jump to the next platform. Gaps between platforms vary, and landing close to the center offers a chance at consecutive points. After a score attempt ends, the friends leaderboard becomes the next record target. (WeChat edition overview · accessed)

    Comment Improving at judging jump distance and pursuing records can both bring players back. There is only one input, but changing gaps and landing targets combine simple controls with depth of mastery.

    Public screen · 网游战队网(Wangyou Zhandui Wang)
  20. 7-day popularity · Oct 2–8 玩转脑洞呀 (Wanzhuan Naodong Ya) — seven-day ranking trend Daily popularity ranks, October 2–8, 2026: 10-02 #32, 10-03 #20, 10-04 #12, 10-05 #15, 10-06 #12, 10-07 #16, 10-08 #20. The vertical axis covers ranks 11–33; higher on the chart means a better rank. No points or connecting lines are drawn for dates without records. #11 #22 #33 32 2 20 3 12 4 15 5 12 6 16 7 20 8

    Ranking trend It rose from 32→20 between the first and last day, but fell through 12→16→20 over the final three days. In the Top 20 on 12 of 15 recorded days in the 30-day window. (Icon and ranking records · accessed)

Steady climbs and returns to earlier positionsseven-day patterns

Fact “贪吃蛇大作战(Tanchishe Da Zuozhan)” went from rank 13 on to rank 5 on , without a single daily decline during the seven days. Over the same period, “QQ经典农场(QQ Jingdian Nongchang)” moved 10→17→23→24→18→15→10, while “开心消消乐(Kaixin Xiaoxiaole)” moved 12→16→21→25→22→19→12. Both jumped on the final day, but returned to their positions seven days earlier (Rank 5 records · Rank 10 records · Rank 12 records, accessed ).

The difference between a steady climb and a recoveryDaily popularity ranks, October 2–8, 2026. Each panel uses the same rank 1–30 range; higher means a better rank. 贪吃蛇大作战 (Tanchishe Da Zuozhan): 13, 9, 8, 8, 7, 6, 5. QQ经典农场 (QQ Jingdian Nongchang): 10, 17, 23, 24, 18, 15, 10. 开心消消乐 (Kaixin Xiaoxiaole): 12, 16, 21, 25, 22, 19, 12.10/2 → 10/8 · Daily popularity贪吃蛇大作战Tanchishe Da ZuozhanNo daily decline1398876510/210/510/8QQ经典农场QQ Jingdian NongchangBack to earlier rank1017232418151010/210/510/8开心消消乐Kaixin XiaoxiaoleBack to earlier rank1216212522191210/210/510/8Higher means better rank · Dashed line: rank 20
Steady climbs are separated from recoveries after falls. October 2–8, 2026 records; all three panels cover ranks 1–30. Sources: Snake battle · Farm · Block puzzle, accessed October 9, 2026.

Analysis Even with similar one-day gains, a steady climber and a game recovering from a fall call for different observations. The snake battle game is a reference for a climb lasting several days; the farm and block puzzle offer cases of rankings falling and returning. Focusing only on the final day can hide when a recovery began, even when operations teams compare public event and update schedules. For the farm and block puzzle, start with the lowest positions on October 5 and the recovery that followed.

A large climb with a short Top 20 record

Count “一找一个准(Yi Zhao Yi Ge Zhun)” rose from rank 49 on to rank 16 on , gaining 33 places. This was the largest gain among the 19 current Top 20 entries with complete seven-day records. However, its only Top 20 days in the thirty-day window from to were the final two (Individual game ranking records, accessed ).

The five largest first-to-last-day climbs among the current Top 20Comparison of October 2 and 8, 2026. Among the 19 current Top 20 entries with complete seven-day records: 一找一个准 (Yi Zhao Yi Ge Zhun) rose 49→16, up 33 places; 肥鹅美食街 (Fei E Meishi Jie) 34→14, up 20; 猛鬼宿舍 (Menggui Sushe) 31→18, up 13; 浪漫餐厅 (Langman Canting) 29→17, up 12; and 玩转脑洞呀 (Wanzhuan Naodong Ya) 32→20, up 12. There may have been declines between those dates. The eighth-ranked game is excluded because it has no October 2 record.10/2 → 10/8 · Places gained一找一个准Yi Zhao Yi Ge Zhun49 → 16+33肥鹅美食街Fei E Meishi Jie34 → 14+20猛鬼宿舍Menggui Sushe31 → 18+13浪漫餐厅Langman Canting29 → 17+12玩转脑洞呀Wanzhuan Naodong Ya32 → 20+12
The five largest climbs among the 19 current Top 20 entries with complete seven-day records. October 2 and 8 are compared; movements in between are shown in the individual game charts above. Source: 游戏研究所pro (Youxi Yanjiusuo pro) Top 20 and game records, accessed October 9, 2026.

Fact Comparing with , “玩转脑洞呀(Wanzhuan Naodong Ya)” rose 32→20, but its final three days went downward through 12→16→20. Within the seven-day window, “指尖闯关大挑战(Zhijian Chuangguan Da Tiaozhan)” has only the 4→5→8 records from onward (Rank 20 records · Rank 8 records, accessed ).

Analysis The search puzzle’s large gain is a reason to select a new comparison game; whether it keeps a Top 20 position is a separate question. Grouping games as continuing climbers from only their first and last ranks can hide recent declines. A short recorded history is better examined over a longer observation period than treated as a launch date or a new hit.

Fact “肥鹅美食街(Fei E Meishi Jie)” fell one place, from rank 13 on to rank 14 on . Extending the comparison back to , it rose 34→14, a gain of 20 places. “浪漫餐厅(Langman Canting)” also climbed 29→17 over the same seven days, gaining 12 places (Rank 14 records · Rank 17 records, accessed ). The two food merge games moved differently on one day, but both rose between the first and last day of the seven-day period.

October 2 → 8, 2026 · Two rankings from one provider
GamePopularityBestseller
肥鹅美食街(Fei E Meishi Jie)34 → 1445 → 25
浪漫餐厅(Langman Canting)29 → 1719 → 9

Source: 游戏研究所pro (Youxi Yanjiusuo pro) detail pages for the Rank 14 game and Rank 17 game, accessed . Bestseller rank is the order displayed in the source’s bestselling-games list.

Fact From to , “浪漫餐厅(Langman Canting)” rose 30→17 in popularity, while its bestseller rank in the same source stayed at 9 (Individual game ranking records, accessed ).

Analysis A one-day popularity jump and movement in bestseller rank need separate readings. Both games rose on both lists over seven days, making them useful food merge comparisons. Rank order alone cannot tell us how much revenue grew. Attributing a rise to advertising or an update requires separate evidence from the relevant dates.

The next goal after completing an order

The Public overview and screens for “浪漫餐厅(Langman Canting)” highlight customer orders, restaurant renovation, and a black cat mystery. For “肥鹅美食街(Fei E Meishi Jie)”, the Official WeChat notice · February 13, 2026 describes merging ingredients and kitchen tools and customers’ stories; the Developer’s app description describes expanding a street with multiple shops (all accessed ).

Analysis Start the comparison with what visibly changes after an order is completed. Record the required merge steps, completion rewards, and when the next space or story appears side by side. Separating these lets teams examine the pace of merging on the board and the timing of new goals independently. Even with the same food merging, the pace of introducing spaces and stories can change how much content needs to be produced.

A day’s position differs from a month’s recordstaying in the top 20

Count Of the Top 20 on , 18 entries were also in the Top 20 the previous day. 9 entries stayed there every day from to , and 4 entries stayed there every day from to (Current Top 20 and individual records, accessed ).

Time spent in the Top 20 by its current entriesOf the 20 entries in the Top 20 on October 8, 2026, 18 were also in the Top 20 the previous day, 9 stayed there on all seven days of October 2–8, and 4 stayed there on all thirty days of September 9–October 8. These are counts under different conditions, not values to add together. Dates without records were not counted as Top 20 days.Current Top 20 · EntriesPrevious day18All 7 days9All 30 days4Previous day 10/7 · 7 days 10/2–8 · 30 days 9/9–10/8
The same 20 entries are compared under different time conditions. The three bars include overlapping entries. Source: 游戏研究所pro (Youxi Yanjiusuo pro) Top 20 and game records, accessed October 9, 2026.

Fact The entries that stayed in the Top 20 throughout the thirty days are currently ranked 1, 2, 3, and 6. In particular, “羊了个羊:星球(Yang le ge yang: Xingqiu)” stayed at ranks 1–2 and “腾讯欢乐斗地主(Tengxun Huanle Doudizhu)” at ranks 2–5 throughout that period (Rank 1 records · Rank 2 records · Rank 3 records · Rank 6 records, accessed ).

Analysis A list similar to the previous day’s does not mean every game has held its position for a long time. To compare steady operations and repeat-play structures, start with games that stayed near the top for a whole month. The search puzzle and food merge games that recently climbed sharply are candidates for studying the periods of change. Choosing both groups lets teams ask different questions about sustained upper-rank operations and recent ranking gains.

Many puzzles, but a varied leading groupgenre mix

Count WeChat’s popularity Top 20 on contains 7 puzzle entries, 4 management/merge, 3 tower defense, and 2 strategy. Real-time competition (IO), shooting, cards, and casual each have 1 entry (Popularity ranking data, accessed ).

Genre entry counts in WeChat’s popularity Top 20 Genre counts for the October 8, 2026 ranking from 游戏研究所pro (Youxi Yanjiusuo pro): puzzles 7, management/merge 4, tower defense 3, strategy 2, and cards, real-time competition, shooting, and casual 1 each. These are ranking entry counts, not shares of users or revenue. TOP 20 · Entries Puzzles7 Management/ merge4 Tower defense3 Strategy2 Cards1 Real-timecompetition1 Shooting1 Casual1
Puzzles 7 · Management/merge 4 · Tower defense 3 · Strategy 2 · Cards, real-time competition, shooting, casual 1 each. Source: 游戏研究所pro (Youxi Yanjiusuo pro), October 8, 2026 data; accessed October 9.

Count Puzzles make up 7/20, or 35% of entries. The leading five entries all differ: casual puzzle, cards, strategy, tower defense, and real-time competition (October 8, 2026 rankings and genres, accessed ).

Analysis Puzzles have many entries in the Top 20, while several genres share the leading positions. Teams considering puzzles have a broad set of comparison games. But grouping matching, searching, and swapping together hides how decisions differ between games. After narrowing candidates by genre counts, divide competitors again by what choices a player has when stuck to make the comparison useful for design.

The developer describes the WeChat and Douyin mini game editions of “猛鬼宿舍(Menggui Sushe)” as “躺平发育(Tangping Fayu)” (Developer’s description, accessed ). The same game can appear under different names, so genre entry counts do not necessarily count distinct games.

At odd duck, we want to bring these comparisons into preparation for our next game. We will keep refining the design by considering both the next goal to leave players with and the development scope needed to keep creating those goals.