November 12, 2026|China’s Top 20 WeChat Mini Games by Popularity
Eighteen games remain in the top twenty, while earlier puzzle risers diverge after their climb.
Most familiar games remain, making the staying power of earlier puzzle risers clearer. Compare games that held high positions with those that fell, instead of looking only for newcomers. Farming and card games rose in popularity while slipping in revenue rank, so the first attraction and the purchase goal deserve separate study. (November 12 popularity ranking · Previous report · November 5 · accessed)
On November 12, 2026, eighteen games remained in WeChat’s popularity Top 20 and two spots changed. Earlier puzzle risers split between holding high ranks and falling back. (November 12 popularity ranking · Previous report · November 5 · accessed)
Popularity Top 20
Look at games that remain after reaching high ranks. The chart beside each image covers seven days; the notes below compare with the last report and summarize thirty days. Select an image to enlarge it.
- 7-day popularity · Nov 6–12
11/5 #1 → 11/12 #1
7-day best #1 · worst #1.Last 30 days: top 20 on 30 of 30 recorded days.(Ranking history · accessed)The order in which you choose tiles is the puzzle. Pick picture tiles from overlapping layers, place them in the seven slots below, and clear three matching pictures. Covered tiles become available only after the tiles above them are removed. A full holding area stops further moves, so matching pictures also means managing space for the next choice. (WeChat edition overview · Public screen · accessed )
Comment It ranked first on all 30 recent days. Once choosing matching pictures becomes familiar, it offers a benchmark for how much a shrinking holding tray makes the player think about each choice. (Ranking history · accessed)
Public screen · 7K7K - 7-day popularity · Nov 6–12
11/5 #4 → 11/12 #2
7-day best #2 · worst #4.Last 30 days: top 20 on 30 of 30 recorded days.(Ranking history · accessed)A competitive card game about emptying your hand quickly. Its core game, Doudizhu, divides three players into one landlord and two farmers. Decisions begin with choosing the landlord and continue through how cards are grouped and played. Players infer remaining cards from opponents’ plays, while the farmers also need to cooperate. The WeChat version’s introduction lists Guandan, Paodekuai and friend rooms alongside Doudizhu. (WeChat edition overview · Game guide · accessed )
Comment It rose from #4 on November 5 to #2 now. All seven recent days were within the top four. Its revenue rank, however, fell from #13 to #18 between the two reference dates. Match participation and purchasing need separate attention. (Ranking history · accessed)
Promotional image · 7K7K - 7-day popularity · Nov 6–12
11/5 #3 → 11/12 #3
7-day best #2 · worst #3.Last 30 days: top 20 on 13 of 13 recorded days.(Ranking history · accessed)Comment It is #3 now, as it was last time. In between, it held #2 on November 6–10. The previous report had only six recorded days; all thirteen now observed were in the top ten. It deserves further study as a game that held high positions after a brief surge. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #7 → 11/12 #4
7-day best #4 · worst #7.Last 30 days: top 20 on 30 of 30 recorded days.(Ranking history · accessed)A management game about growing crops, harvesting and expanding a farm. Players produce, upgrade and open new areas. The farm’s appearance and production efficiency change across repeated visits. Its official account emphasizes harvesting and taking crops from friends’ farms, and also introduces a crop collection and themed activities. (WeChat edition overview · Official account · accessed )
Comment Popularity rose from #7 to #4 while revenue rank fell from #21 to #34. Last report’s improvement in revenue rank did not simply continue. Compare where returning to harvest and considering a purchase lead to different goals. (Ranking history · accessed)
Promotional image · 网游战队网(Wangyou Zhandui Wang) - 7-day popularity · Nov 6–12
11/5 #2 → 11/12 #5
7-day best #3 · worst #5.Last 30 days: top 20 on 17 of 21 recorded days.(Ranking history · accessed)Comment It is below last time’s #2, but stayed in the top five throughout the past seven days. The description of a continuous climb needs revising, while the observation that it remains high after a surge still holds. Study what goal follows the first round. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #5 → 11/12 #6
7-day best #6 · worst #6.Last 30 days: top 20 on 30 of 30 recorded days.(Ranking history · accessed)Shake the pile and find three matching objects. This 3D puzzle asks players to clear matching food items and household objects piled in a bowl. Shaking the phone up and down performs a “pan shake,” rearranging the pile to reveal other objects. Emptying the bowl earns a goose. Themes built around regional food and everyday scenes, along with collecting geese, provide further goals. (Developer’s description · accessed )
Comment It held #6 throughout November 6–12, unlike several puzzles that fell and recovered over the same period. Comparing the shake-to-reveal action with the goose-collection goal helps separate the fun within a round from the reason to play another. (Ranking history · accessed)
Promotional image · 7K7K - 7-day popularity · Nov 6–12
11/5 #11 → 11/12 #7
7-day best #7 · worst #19.Last 30 days: top 20 on 30 of 30 recorded days.(Ranking history · accessed)A match-three puzzle where adjacent animal blocks are swapped to connect three or more of the same kind. Stages ask players to collect specified targets or clear obstacles, sometimes within a limited number of moves. Groups of four or five, or particular shapes, create special effects that can set off chain reactions. (WeChat edition overview · accessed )
Comment It rose from #11 to #7, after falling as low as #19 in between. It stayed in the top twenty on all 30 recent days. Consider the short recovery alongside that longer stay, and examine how goals and obstacles change around the same controls. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #9 → 11/12 #8
7-day best #7 · worst #13.Last 30 days: top 20 on 30 of 30 recorded days.(Ranking history · accessed)Unblock routes in the right order to release arrows. Players pick arrows with clear paths out of a tightly packed arrow maze. Removing one can open another’s exit, making the order matter. In a public talk, the development team described variations such as colored arrows, giant arrows and sequences of consecutive clears. It also explained how time limits can be adjusted to player skill. (WeChat edition overview · Developer presentation · 2026-06-01 · accessed )
Comment It ranged from #7 to #13 over the past seven days and is now #8. It held a top twenty spot on all 30 recent days. Compare how clearly removing one arrow reveals the next exit, and whether the results of a choice stay readable as the board grows complex. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #6 → 11/12 #9
7-day best #8 · worst #26.Last 30 days: top 20 on 13 of 28 recorded days.(Ranking history · accessed)Comment It fell from #6 to #9, and was outside the Top 20 at #26 and #23 on November 8–9. It then returned to the top ten. Last report’s high-position hold became an exit and recovery this time. Compare the progression on the days it fell and returned. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #12 → 11/12 #10
7-day best #10 · worst #21.Last 30 days: top 20 on 23 of 30 recorded days.(Ranking history · accessed)Clear brick tiles and put up buildings. The developer’s official introduction describes clearing all the bricks and constructing buildings for a hometown. Public screenshots show picture tiles packed onto a flat board, with helper tools below. The board itself differs from 羊了个羊:星球(Yang le ge yang: Xingqiu), where overlapping tiles are collected into slots below. (Developer overview · Public screen · accessed )
Comment It rose from #12 to #10, but was #21 on November 9, so it did not hold a Top 20 spot on all seven days. Compare the moment tile-clearing progress becomes a building goal with puzzles that end at the round. (Ranking history · accessed)
Public screen · 7K7K captured - 7-day popularity · Nov 6–12
11/5 #13 → 11/12 #11
7-day best #8 · worst #14.Last 30 days: top 20 on 30 of 30 recorded days.(Ranking history · accessed)Combat built around choosing numbered gates leads into base growth. It begins with battles where players move left and right, shoot enemies and select upgrades. Defeating enemies opens land and buildings at the base, where residents can be assigned to increase production. Progress brings strategy play on a larger map, gathering resources and fighting alongside an alliance. (Gameplay analysis and screenshots · September 2026)
Comment Popularity rose 13→11 and revenue rank 6→4. Revenue rank was fourth on all of the final three days. Study when base growth and alliance goals are introduced after the opening battle. (Ranking history · accessed)
Published gameplay image · Game Value Theory accessed - 7-day popularity · Nov 6–12
11/5 #19 → 11/12 #12
7-day best #9 · worst #20.Last 30 days: top 20 on 28 of 30 recorded days.(Ranking history · accessed)Comment It rose from #19 in the last report to #12 now, reaching #9 on November 10. It stayed in the top twenty throughout the past seven days. Rather than infer its detailed mechanics from the name, keep tracking whether it can hold this position longer. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #16 → 11/12 #13
7-day best #13 · worst #20.Last 30 days: top 20 on 23 of 30 recorded days.(Ranking history · accessed)Find and sort objects to tidy a room. Select books, stationery, snacks and electronics scattered around studies, bedrooms and living rooms, then put them into the boxes with matching labels at the top. Objects covered by others can be picked up only after those above them are cleared. The room gradually emptying gives an immediate picture of progress. (Official developer introduction · accessed )
Comment It rose from #16 to #13 and stayed in the top twenty throughout the past seven days. November 7–9 were three days at #20. Compare how completing a room cleanup leads into the next space’s goal, and how much explanation is needed along the way. (Ranking history · accessed)
Promotional image · 18183 accessed - 7-day popularity · Nov 6–12
11/5 #18 → 11/12 #14
7-day best #14 · worst #24.Last 30 days: top 20 on 24 of 30 recorded days.(Ranking history · accessed)Familiar Doudizhu rules with competitive arenas added. Players form card combinations and anticipate opponents’ plays while trying to empty their hands. Operator Zen Game’s description of its app with the same name lists standard, Laizi and four-player rules, quick matchmaking and arenas. It offers a way to study how entering competitions can become a goal after the rules of a single match are learned. (Developer’s app description · accessed )
Comment It rose from #18 to #14 after falling to #24 and returning in between. Compare waiting time, match selection, and the steps to another round with higher-ranked games using the same Doudizhu rules. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #17 → 11/12 #15
7-day best #15 · worst #31.Last 30 days: top 20 on 21 of 30 recorded days.(Ranking history · accessed)Draw and discard tiles to complete a mahjong hand. Players need to read both their own tiles and what others choose and discard. Tencent’s official app description emphasizes real-time matches, regional mahjong rules and team play with friends. Even when the basic rules become familiar, opponents and match conditions change. (Official app description · accessed )
Comment It rose from #17 to #15, but its worst rank over the past seven days was #31. A single day’s closing rank misses the larger movement in between. Check whether card and chess games moved on the same date; with internal data, examine match starts and repeat participation separately. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #20 → 11/12 #16
7-day best #16 · worst #28.Last 30 days: top 20 on 18 of 29 recorded days.(Ranking history · accessed)Chinese chess played in alternating turns, aiming at the opposing general. Reading attacks and defenses is central. Tencent’s official app introduction lists skill assessments, replays of completed games and practice problems alongside matches. A competition notice from China’s General Administration of Sport also names this title’s WeChat mini program as a competition platform. (Official app description · 2020 competition notice · accessed )
Comment It rose from #20 to #16, after falling to #28 in between. It spent three of the past seven days in the top twenty. Study the role of practice puzzles and finished-match reviews in bringing players back to live matches. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #14 → 11/12 #17
7-day best #9 · worst #17.Last 30 days: top 20 on 9 of 10 recorded days.(Ranking history · accessed)Comment The recent seven-day record is now complete. It reached #9 on November 9, then slipped through 13→14→17. The picture is clearer than last time’s three recorded days; the movement after the peak now needs watching. (Ranking history · accessed)
- 7-day popularity · Nov 6–12
11/5 #15 → 11/12 #18
7-day best #18 · worst #24.Last 30 days: top 20 on 11 of 30 recorded days.(Ranking history · accessed)Collect screws of the same color and remove overlapping plates. Tap screws into matching boxes to drop plates and reveal the screws underneath. The development team said it deliberately created moments when removing a plate opens up several choices. After clearing the board, collected materials feed into a further goal: completing a picture. (Developer announcement · )
Comment It fell from #15 to #18 between reports, yet recovered from #24 within the recent window and entered the top twenty for the final three days. Comparing only with the earlier reference date would miss that recovery. Compare the moment removing a screw moves a panel and reveals another choice with other removal puzzles. (Ranking history · accessed)
Official app-version image · Xiaomi Game Center accessed - 7-day popularity · Nov 6–12
11/5 #23 → 11/12 #19
7-day best #19 · worst #32.Last 30 days: top 20 on 15 of 30 recorded days.(Ranking history · accessed)Control jump distance with the length of a press. Holding the screen builds power; releasing jumps to the next platform. Gaps between platforms vary, and landing close to the center can build a scoring streak. After a score run ends, the friends leaderboard provides a target for the next attempt. (WeChat edition overview · accessed )
Comment It returned from #23 last time to #19, recovering from #32 on November 9 and holding #19 for the final two days. With its simple press-duration control for jump distance, compare the gap between a failed attempt and trying again. (Ranking history · accessed)
Public screen · 网游战队网(Wangyou Zhandui Wang) - 7-day popularity · Nov 6–12
11/5 no record → 11/12 #20
7-day best #20 · worst #43.
Records on 2 of 7 days.Last 30 days: top 20 on 1 of 2 recorded days.(Ranking history · accessed)Comment The only observed popularity records are #43 on November 11 and #20 on November 12. It did climb 23 places, but the record is too short to judge lasting strength. Without guessing detailed rules from the name, watch whether it remains on the next lists. (Ranking history · accessed)
Eighteen remain, two spots change
Eighteen games from the November 5 list remain. 跳一跳(Tiao Yi Tiao) returned from #23 to #19, while 挑战连连消(Tiaozhan Lianlian Xiao) climbed 43→20 across its two observed days. 对子乐消消(Duizi Le Xiaoxiao) and 毛线通关(Maoxian Tongguan) fell to #22 and #45, respectively. (November 12 popularity ranking · Previous report · November 5 · accessed)
| Entered the Top 20 | 11/5 | 11/12 |
|---|---|---|
| 跳一跳(Tiao Yi Tiao) | 23 | 19 |
| 挑战连连消(Tiaozhan Lianlian Xiao) | No record | 20 |
| Left the Top 20 | 11/5 | 11/12 |
|---|---|---|
| 对子乐消消(Duizi Le Xiaoxiao) | 8 | 22 |
| 毛线通关(Maoxian Tongguan) | 10 | 45 |
Puzzles fell from fourteen entries to twelve. However, 吃播大挑战(Chibo Da Tiaozhan) also changed from puzzle in the earlier source to casual in the current one. Keeping its earlier category would give thirteen puzzles this time. The lower genre count does not directly establish lower demand for puzzles. (November 12 popularity ranking · Previous report · November 5 · accessed)
The newly visible 挑战连连消(Tiaozhan Lianlian Xiao) has only two recorded days. The returning 跳一跳(Tiao Yi Tiao) was in the top twenty only on the final two days. Before comparing these games on equal terms with long-standing leaders, watch whether they hold their positions in the next records. (挑战连连消(Tiaozhan Lianlian Xiao) · 跳一跳(Tiao Yi Tiao) · accessed)
Did the puzzle risers remain a week later?
疯狂收杂物(Fengkuang Shou Zawu) had six recorded days in the last report. All thirteen now observed were inside the top ten, and November 6–10 were consistently #2. 不停找找找(Bu Ting Zhao Zhao Zhao) is below the earlier reference date’s #2 but stayed in the top five throughout the past seven days. Both held high positions after their climb. (疯狂收杂物(Fengkuang Shou Zawu) · 不停找找找(Bu Ting Zhao Zhao Zhao) · accessed)
毛线通关(Maoxian Tongguan) returned to #9 on November 8 before dropping through 15→24→33→45. 对子乐消消(Duizi Le Xiaoxiao) also slipped from #7 to #22 over the past seven days. A brief rebound and holding position afterward are different questions. (毛线通关(Maoxian Tongguan) · 对子乐消消(Duizi Le Xiaoxiao) · accessed)
Teams studying fast risers can compare what remains after the first attention-grabbing moment. Play for equal lengths of time and note the first round’s goal, its reward, and the task waiting on a return visit. Ranking histories help choose the comparison games. Without ad-spend or update data, these differences cannot be attributed to a particular operating activity.
Popularity can rise while revenue rank moves separately
QQ经典农场(QQ Jingdian Nongchang) improved in popularity, 7→4, while revenue rank fell 21→34. 腾讯欢乐斗地主(Tengxun Huanle Doudizhu) also diverged: popularity 4→2, revenue rank 13→18. A popularity climb cannot be read directly as better purchasing results. (QQ经典农场(QQ Jingdian Nongchang) · 腾讯欢乐斗地主(Tengxun Huanle Doudizhu) · accessed)
向末日开炮(Xiang Mori Kaipao) rose on both lists: popularity 13→11 and revenue rank 6→4, with the final three revenue ranks all fourth. Keep it as a comparison with the different outcomes in farming and cards. (Ranking history · accessed)
Reasons to return differ: harvesting and expansion in farming, another match in cards, and growth after combat in survival strategy. Compare where the visit goal meets the purchase goal. With operating data, align the dates for new visits, first-round completion, returns, and the progression stage at which purchases occur.
Comparisons to keep for the design meeting
This list rewards continuing to watch games selected last time, alongside finding new risers. More records distinguish a climb from a sustained position, and a rebound from a recent decline.
| Games to compare | Scenes to watch | Questions to retain |
|---|---|---|
| Puzzles that held high positions and puzzles that fell | The next goal after the first round, and when repeated actions change | What makes a player want more once the initial novelty fades? |
| Farming, cards, and survival strategy | Goals after a return visit, and the moment a purchase choice appears | Are the reason to visit and the reason to pay being assumed to be the same? |
| New and returning entries with short histories | The next daily record and time spent near the top | How many more days can it hold a newly gained rank? Are missing dates being connected without evidence? |
At odd duck, we want to prepare our next game by studying both the first attention-grabbing moment and the goal that brings a player back. We are looking beyond a single high rank for fun that stays with the player afterward.




























