— Work · Game

Pixel Politics

대통령 키우기

A pixel-art idle game where you start with a single handshake and climb all the way to President.

type
game · idle · pixel
platforms
Android · iOS
career
ordinary student → … → President → ?
made_by
odd duck

Why we made it

The game begins like this: “March. My first day at a new school, a spring breeze in the air. Nobody knows my name. My self-introduction at the blackboard was over in 3 seconds.”

Everyone remembers at least one class president election. Campaign promises with tteokbokki on the line. Names on the blackboard, and votes tallied stroke by stroke into the character 正. We wanted to start from that smallest of elections and tell a story that climbs, one step at a time, to the biggest seat of all — with the hands-on fun of an idle raising game.

So let us be clear up front. This is not a political game. It's an idle raising game that only borrows the presidency as its theme. We say so on the game's very first screen, too — “This game does not depict or support any particular political group or politician. Everything in it is fiction; please enjoy it only as a game.”

Pixel Politics title screen — under a night sky, the Korean title ‘대통령 키우기’ in pixel letters and the line ‘반장에서 청와대까지’ (“From class president to the Blue House”), with a notice below saying it is all fictionThe first story scene — over the classroom, a dialogue box reading ‘3월. 봄바람이 불던 전학 첫날.’ (“March. My first day at a new school, a spring breeze in the air.”)
From class president to the Blue House — the title, and the first day at a new school

Idle games: a few scenes

Games that keep growing even when you leave them alone are usually called idle games. Resources pile up little by little, automation makes them grow faster and faster, and the game even takes care of the progress made while it's switched off (Wikipedia). Out of countless games, we touch on just a few scenes that come up often.

Progress Quest, released by Eric Fredricksen in early 2002, was a game with nothing left to do once you'd made your character. The game ‘plays’ all on its own, and you just watch. It was a parody that gave online role-playing games a twist (Wikipedia). Ian Bogost's Cow Clicker, from July 2010, was a game where you click a picture of a cow once every six hours — a satire poking at social games (Wikipedia).

The scene that became the face of the genre is Cookie Clicker, made by Orteil (Julien Thiennot) on August 8, 2013. IGN counted it among the few games that established the idle genre, and in September 2021 it came to Steam as well (Wikipedia). In 2014, Hyper Hippo's AdVenture Capitalist started out on browsers and Android, crossed over to iOS and PC the next year, and made it all the way to PlayStation 4 in 2016 (Wikipedia).

In Korea, the genre took on another face under the name ‘raising’. Manababa's Beggar Life(거지키우기) series is a raising game that mixes idle and clicker play (App Store, Beggar Life 3), and in January 2016 GameMeca reported that the first game was a popular hit with more than 1 million downloads (GameMeca, 2016-01-14). Abyssrium, first released that same year, 2016, is a game where you tap the screen to grow an aquarium of your own (App Store), and it has recorded 65 million downloads (Byline Network, 2024-06-19).

A few scenes from idle games — 2002 Progress Quest, 2010 Cow Clicker, 2013 Cookie Clicker, 2014 AdVenture Capitalist, 2016 Beggar Life and Abyssrium, 2026 Pixel Politics 2002Progress QuestA game that plays itself 2010Cow ClickerClick a cow once every six hours 2013Cookie ClickerOne of the genre's founding games 2014AdVenture CapitalistFrom browser/Android to PC/console 2016Beggar LifeAn idle-clicker raising game 2016AbyssriumAn aquarium grown by tapping 2026Pixel PoliticsTap = handshake, stage = election
A few scenes from idle games — 2002 Progress Quest → 2010 Cow Clicker → 2013 Cookie Clicker → 2014 AdVenture Capitalist → 2016 Beggar Life · Abyssrium → 2026 Pixel Politics (spacing is not to scale · Beggar Life is dated by a January 2016 report)

Put them side by side, and what gets raised keeps changing: a character that plays by itself, one cow, a tray of cookies, one beggar, one aquarium. What Pixel Politics raises is supporters, and the click is a handshake.

What we kept, what we changed

Tap and it grows, leave it and it piles up, and what piles up opens something bigger — we kept this idle loop just as it is. What we changed is what sits on top of the loop.

  • Taps are handshakes — Every tap on the screen is a handshake, and your supporters grow by one. Shake hands 100 times and you earn the achievement ‘Handshake Beginner’.
  • Auto-production is your organization — You build up organizations that gather supporters for you. From the ‘Deskmate PR Squad’, which trades one bite of tteokbokki for one vote, to ‘Club Coalition Support’, collecting votes one by one from the band club to the Go club, all the way to the ‘Summit Diplomatic Corps’, which establishes diplomatic relations with a single handshake — thirteen organizations are on view, and one is still a question mark.
  • Bursts are campaign blitzes — Set off a combo with a campaign blitz, and all production runs at 1.8× for 45 seconds.
  • Stages are elections — When your supporters reach the goal, you can run in an election. This is where we added a moment of decision to the idle formula.

The first election is for class president. Your opponent is different every time; this time it's ‘Tteokbokki-Pledge Park Tteokbo’. Your projected chance of winning appears on screen, and you pick one of three: go to the debate and let public opinion decide, go straight to the count, or prepare a little more. But the longer you drag it out, the stronger your opponent gets, and if you lose, 15% of your supporters walk away. It's a game that grows even when you leave it alone, but where to make your stand is your call.

Classroom screen — 103 supporters, a student at the teacher's desk with classmates gathered in the front rows, a ‘콤보 ×1.8’ (“Combo ×1.8”) badge and a ‘선거 출마!’ (“Run for Election!”) buttonClass president election window — ‘김반장’ (Kim Banjang) VS ‘떡볶이 공약 박떡보’ (Tteokbokki-Pledge Park Tteokbo, aggressive type), a projected 57% chance of winning, and three choices: ‘토론회 참가’ (Join the debate), ‘바로 개표’ (Count the votes now) and ‘조금 더 준비한다’ (Prepare a little more)
103 supporters, and the class president election — the debate, count now, or prepare a little more

From class president to what comes next

Every election you win takes you up one step. From the classroom to the school, on through town and region, all the way to the nation — it's eleven steps from ordinary student to President. What opens up once you become President, we've left as a question mark, even inside the game. Climb up and see for yourself.

The Pixel Politics career ladder — eleven steps from ordinary student to President, and after that, a question mark Ordinary student Class president School president Campus president Block leader District councilor City councilor Mayor Lawmaker Party leader President ?Opens once you're President School Town Region Nation
The career ladder — ordinary student → class president → school president → campus president → block leader → district councilor → city councilor → mayor → lawmaker → party leader → President → ? (see what comes next for yourself)

Staff, the collection, and March all over again

Staff — No one runs an election alone. For the staff, we wanted to add a touch of strategy, like Romance of the Three Kingdoms. Seat staff in the Cabinet on the Staff tab, and your handshakes and donations, your organizations' output and your chance of winning all go up. You start with only two seats, but more open as your rank rises, until you can fill seven. That's why recruiting is a matter of ‘Pick and Appoint’ (골라 등용), too: you pick one of three candidates, and if none of them suits you, you scout for other talent. Staff fall into five roles — PR, finance, organization, strategy and management — and four grades: Common, Rare, Heroic and Legendary. Characters from the story sometimes join as special staff, too: your deskmate Minji as chief of staff, and your mom as fundraising chair. Seat PR, finance and organization evenly for a ‘Triangle Formation’, or fill the whole Cabinet for a ‘Complete Cabinet’ — combinations bring synergies, too.

Character Collection — The opponents you face in elections and the people you meet on campaign outings stay in your character collection. Special figures, rivals of the era, people on the street: 100 people in all. It fills in one slot at a time, starting with your opponent in the first class president election, and each time you reach 25%, 50%, 75% and 100%, your overall production goes up for good.

Staff tab — ‘내각 (0/2) · 배치된 참모만 효력’ (“Cabinet (0/2) · only seated staff take effect”), two empty Cabinet seats, and under recruiting, ‘골라 등용’ (“Pick and Appoint”): 한하은 (Han Ha-eun; Rare, PR ×1.22) and 고서아 (Go Seo-a; Common), with ‘등용’ (Appoint) buttonsCharacter collection — Special figures 0/5, Rivals of the era 1/52; slots not yet met read ‘???·미발견’ (“Undiscovered”), and the one found reads ‘조용한 천재 이공부 · 반장’ (“The Quiet Genius Lee Gongbu · Class president”)
Staff and the character collection — fill the Cabinet, collect the people you meet

Second run and beyond — Once you become President, you can retire and start a new run. Your deskmate Minji says, “It's March again.” Back to the first classroom, back to the class president election — but not empty-handed. With know-how points, which pile up the further you go, you permanently build up Startup Funds, Prepared Candidate, Delegated Rule, Field Master and Organization Network, and your character collection and records carry over from run to run. An opponent who once beat you comes back as a nemesis, and if you finally beat them, they're sealed away. A sealed nemesis becomes an ally in your next run and shows up again on your outings. Each run also brings new challenge goals. All so that you climb the same ladder again, yet every climb becomes a slightly different story.

A spoonful of laughs

A news ticker runs across the top of the screen: “[Economy] Tteokbokki index on the rise, up 3.2%”, “[Society] Petition for a stray-cat snack ordinance passes 100,000”, “[Sports] Citizens cheer as local baseball team snaps 9-game losing streak”. The one-liner on each organization is in the same vein: ‘Dues accepted in spirit only (official)’, ‘Hauling coal briquettes, and hauling in votes’. Because we borrowed a heavy subject, we made the screen light and a little quirky.

We hope a story that starts with one handshake becomes a small joy for someone, growing a little with every break they take.

How to play

  • Tap the screen to shake hands and gather supporters.
  • Expand your organizations, and supporters keep coming even while you sit still.
  • Set off a combo with a campaign blitz, and production surges for a while.
  • Reach your supporter goal, then Run for Election! — win, and you climb to the next step.

Sources — Incremental game (Wikipedia) · Progress Quest (Wikipedia) · Cow Clicker (Wikipedia) · Cookie Clicker (Wikipedia) · AdVenture Capitalist (Wikipedia) · Beggar Life 3: Real Estate (App Store) · Beggar Life Christmas Edition, 2016-01-14 (GameMeca) (in Korean) · Abyssrium - the aquarium you grow by tapping (App Store) · Abyssrium The Classic released, 2024-06-19 (Byline Network) (in Korean) · Game screens: captured from the web build, October 4, 2026