— Work · Game

Jelly Stretch

젤리 스트레치

A squishy number puzzle. Stretch the jelly to fill each number and watch it wobble into place.

type
game · number puzzle
platforms
Android · iOS
modes
Jelly Classic
made_by
odd duck

Why we made it

Number puzzles have long been a game of pencil and paper. You count cells, draw lines, and rub out mistakes. The joy of finding the answer was big, but what stayed on your fingertips was always the scratchy feel of paper.

That feel was what we wanted to change. What if, instead of drawing a line, you stretched a jelly? Drag a numbered jelly with your finger and it stretches, soft and squishy, and when you let go it sticks into the cells.

A squishy texture you have not felt before is the heart of this game. Jelly Stretch began with that feel.

Jelly Stretch title screen — the ‘Jelly Stretch Number Puzzle’ logo over a jelly town and its jelly friends
Friends of the jelly town — the title screen

Cutting and dividing puzzles, a few scenes

Puzzles that cut shapes apart are countless, and their roots go back a very long way. Here we look at only a few scenes that resemble Jelly Stretch.

The oldest recorded scene comes from ancient Greece in the time of Plato (427–347 BCE): cut two equal squares into four pieces and make one larger square. In 1902, Henry Dudeney set the Haberdasher’s Puzzle — cut an equilateral triangle into four pieces that make a square (Wikipedia). In Japan, puzzles that cut a shape and join the pieces into another are called 裁ち合わせ (tachiawase) (Wikipedia, in Japanese).

In 1980, Japan’s first puzzle magazine, パズル通信ニコリ (Puzzle Communication Nikoli), came out. Most of the puzzles it prints are sent in by readers (Wikipedia, in Japanese). In April 1984, Nikoli’s Maki Kaji introduced a number puzzle in Japan — the puzzle that would later spread around the world as Sudoku. On 12 November 2004, The Times in Britain began printing it (Wikipedia).

The scene closest to Jelly Stretch is 四角に切れ (Shikaku). You divide the grid into rectangles, each holding exactly one number, and that number is the rectangle’s area (Nikoli). The puzzle was proposed by turning the cut-and-join puzzles (tachiawase) then running in Nikoli into a pencil puzzle, and it first appeared in issue 27. The person who sent it was a reader at the time; they later became editor-in-chief, and in 2021 president of Nikoli (Wikipedia, in Japanese). English Wikipedia dates the puzzle to 1989 (Wikipedia).

The same rule moved onto screens too. Simon Tatham’s puzzle collection has it under the name Rectangles, and he credits Nikoli for the game (Simon Tatham).

A few scenes of cutting-and-dividing puzzles — dissection puzzles in ancient Greece around the 4th century BC, Dudeney’s Haberdasher’s Puzzle in 1902, Puzzle Communication Nikoli in 1980, Shikaku in 1989, Jelly Stretch in 2026 BC 4th c.Dissection puzzlestwo squares into one, in four pieces 1902Haberdasher’s PuzzleDudeney · a triangle into a square 1980Puzzle Communication NikoliJapan’s first puzzle magazine 1989Shikaku (四角に切れ)dissection in pencil · number = area 2026Jelly Stretchrectangles you stretch with a finger
A few scenes of cutting-and-dividing puzzles — dissection puzzles, around the 4th century BC → 1902 Dudeney’s Haberdasher’s Puzzle → 1980 Puzzle Communication Nikoli → 1989 Shikaku → 2026 Jelly Stretch (spacing is not to scale)

Puzzles that cut and rejoined shapes became puzzles of pencil lines, and on screens you dragged out rectangles with a mouse. In Jelly Stretch, you stretch a jelly with your finger. We kept the rule and changed what touches your hand.

What we kept, what we changed

The number is the rectangle’s area, one number per rectangle, and the board filled with no gaps — we kept that skeleton. A jelly with a 4 stretches into one of three shapes: one row (1×4), a box (2×2) or one column (4×1).

Three shapes a 4 can take — one row 1×4, a box 2×2, one column 4×1 444 1×42×24×1 one rowboxone column
Three shapes a 4 can take — 1×4, 2×2, 4×1 (as Nikoli’s Shikaku rules explain)

We changed three things.

  • The hand — instead of drawing a line, you stretch a jelly. Too short and it says ‘Keep stretching…’; stretch it to its number and ‘Release to stick!’.
  • The texture — the squishy jellies have faces. Fill the board and ‘A perfect little family!’
  • Gimmicks — each one adds a rule to the board, and each changes just one thing.
GimmickWhat it changesRule
Wake the frozen jellyorderA frozen jelly can’t stretch yet. Finish as many other jellies as the snowflake shows and the ice cracks open.
Follow the arrowsshapeSide arrows stretch only along one row, up and down arrows only along one column, and corner marks make a box at least two cells each way.
Shh! A sleepy jellyinformationIt hides its number while it naps. Place a jelly right next to it and it wakes up with its number.
??From here on, meet them for yourself.
???
???
Ice gimmick — Level 10: the 4 at the bottom right is frozen, with a snowflake 1Ice · Level 10
Mold gimmick — Level 13: a 3 with side arrows and a 3 with up and down arrowsMold · Level 13
Sleepy gimmick — Level 18: a cell with closed eyes instead of a numberSleepy · Level 18
?
?
?
Of the six gimmicks we show only the first three — meet the rest for yourself

Jelly friends

Every jelly is a friend with a face. Big jelly friends wait for you in the lobby, and when you fill the board they all gather to celebrate the Stage Clear.

Lobby — jelly friends (a cat, a hamster, a sheep, a bear and a chick) fill the screen, with the ‘Let’s squish!’ buttonStage Clear screen — the jelly friends huddle together, smiling, under ‘Stage Clear!’
The lobby and Stage Clear — fill the board and the squishy friends gather

For now there is one mode, Classic, and we keep growing the game.

As the empty cells fill one by one, we hope even a stiff day softens a little, starting from your fingertips.

How to play

  • Drag a numbered jelly with your finger to stretch it.
  • Make a rectangle that covers as many cells as its number — the number is the area.
  • Each jelly holds only one number.
  • Fill the board with no gaps to clear it. Stuck? Use a Hint.
Level 1 — on a 3×3 board, a hand guides the 4 jelly into a 2×2, with the 2 and the 3 still waitingLevel 2 — the 4 filled as a pink 2×2 and the 2 as a purple column, with the 6 left
Levels 1 and 2 — the 4 becomes a 2×2, the 2 a single column

Sources — Dissection puzzle (Wikipedia) · 裁ち合わせ (Wikipedia, in Japanese) · 四角に切れ rules (Nikoli, in Japanese) · 四角に切れ (Wikipedia, in Japanese) · Shikaku (Wikipedia) · パズル通信ニコリ (Wikipedia, in Japanese) · Sudoku (Wikipedia) · Rectangles (Simon Tatham’s Portable Puzzle Collection) · Game screens captured October 2026